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Author Topic:   How do you animate lights? strobe and changine color
SMG
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Posts: 165
From:LA, California
Registered: Jun 2000

posted 05-08-2001 04:22 PM     Click Here to See the Profile for SMG   Click Here to Email SMG     Edit/Delete Message   Reply w/Quote
How do you do strobe lights, and how do you animate lights that change color?

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Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 05-08-2001 05:40 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
well you can do strobe lights it you use the city.wad with the amber lights mesh

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Elpasodude
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Posts: 1090
From: *~*~MARS*~*~
Registered: Apr 2001

posted 05-08-2001 05:45 PM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
How do U do that?

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Take the red pill, you stay in wonderland, and I show you just how deep the rabbithole goes.---Morpheus

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Driber_IF
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Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-09-2001 02:56 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
yeah, I was wondering that myself
I played a bit of that Infiltration level by Rene Winkler and saw a "dimming" light in acouple of hallways, so does anyone know how to do that????
Also, did anyone else tried this level, I can't seem to get past the machineguns....

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moose562
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Posts: 861
From:London, England
Registered: Dec 2000

posted 05-09-2001 10:38 AM     Click Here to See the Profile for moose562   Click Here to Email moose562     Edit/Delete Message   Reply w/Quote
i played the level and it is the amber mesh that is the fading light. i want the light that sweeps around the room, with the siren. you see it in TRC:Uboat levels, but I have also seen it in the city.wad, but dunno how to make it work. and do you have to trigger sounds or do you just place them there?
it is annoying.
about infiltration, i HATE those machine guns, it got so ridiculous that i haven't bothered with it since, i mean, it makes the level unplayable unless i am missing something.....

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Driber_IF
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Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-10-2001 12:42 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
the problem is that I just can't find a way out, does anyone have a e-mail adress of that Rene Winkler dude?

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Colin Grigson
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Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 05-10-2001 01:21 AM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
As far as I can remember you get yourself past the first gub which doesn't shoot and look up into the wall to the left of the second gun, shoot the drum, then you can leave. It opens the way later in the level when you get to a kitchen area.

The other way to get animatd lights is to use flame emitter3 and play around with the buttons in the ocb.

Col.

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[This message has been edited by Colin Grigson (edited 05-10-2001).]

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Driber_IF
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Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-10-2001 02:24 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
well, I can't see a way out of this
I've shot the drum and did the shaft-crawling thing, but nothing.....

and I tried that flame_emitter3 thing, but I don't see any difference...
what is suppose to happen?

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[This message has been edited by Driber_IF (edited 05-10-2001).]

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