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Author Topic:   How do you get inspiration?
level_lad2
Junior Member

Posts: 3
From:Rochester
Registered: May 2001

posted 05-09-2001 05:17 AM     Click Here to See the Profile for level_lad2     Edit/Delete Message   Reply w/Quote
I'm quite new to the level editor, and im finding it hard to get inspiration for new levels. Can anyone help me?

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Bart!
Member

Posts: 99
From:The Netherlands
Registered: May 2001

posted 05-09-2001 05:22 AM     Click Here to See the Profile for Bart!     Edit/Delete Message   Reply w/Quote
Watch movies I think
and try to rebuild a special scene in the film and add a story to it

Bart

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Torry
Member

Posts: 262
From:Melbourne, Vic, Australia.
Registered: Jan 2000

posted 05-09-2001 06:02 AM     Click Here to See the Profile for Torry     Edit/Delete Message   Reply w/Quote
from those glossy magazines that come from Denmark?????

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dhama
Member

Posts: 767
From:Tibet
Registered: Apr 2001

posted 05-09-2001 09:57 AM     Click Here to See the Profile for dhama   Click Here to Email dhama     Edit/Delete Message   Reply w/Quote
I guess some level designers work out what they want the level to achieve in playability, i however, just make them up as I go along (what do you mean it looks like it???) I like my levels to have some kind of realism to them and then just go a little over the top. Humour is just as important as scaring the life out of someone who is playing your level. Just make the whole level easy enough for someone to complete, but difficult enough to make the player feel like they have acheived something when they finally figure it out. I have created about 30 levels so far but only 5 have been posted on the internet. All the others have either been shelved because I couldn't quite get something to work or deleted because of the limitations of the editor. Hope this helps in some way..

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All phenomena possess two natures
That which is revealed by correct perception
And that which is induced by deceptive perception.
The object of correct perception is ultimate reality.
The object of deceptive perception is conventional reality.

Please also visit my other site: http://www.topnote.org.uk
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[This message has been edited by dhama (edited 05-09-2001).]

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moose562
Member

Posts: 861
From:London, England
Registered: Dec 2000

posted 05-09-2001 10:47 AM     Click Here to See the Profile for moose562   Click Here to Email moose562     Edit/Delete Message   Reply w/Quote
i couldn't have said i better and welcome to the forum, level_lad2.

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Bullet ridden monkey
Moderator

Posts: 461
From:Canada, eh?
Registered: Aug 2000

posted 05-09-2001 10:58 AM     Click Here to See the Profile for Bullet ridden monkey   Click Here to Email Bullet ridden monkey     Edit/Delete Message   Reply w/Quote
First, work out a theme.
What do you want the level to be?
A jungle adventure? A dark city? An egyptian mystery? Watch movies, look at pictures of different things that interest you online, play previous TR's. (During this time you should pick out a texture set)

Second, find a wad.
What wad do you want to use? There are many wads out there, many of which can be found at www.tombraider.ic24.net pick the wad you think will suit the level.

Third: Plan your level! Do some sketching of rooms, write down puzzles and traps, make a map of the level. Think of different designs.
What is the goal at the end?

Fourth: Read the manual then build! The manual can provide lots of basic information about level building, also feel free to ask questions here.

Fifth: Go to it!If you encounter a Builders Block, just jot down random sketches and drawings.

Sixth: This is just a piece of advice from me. SMALLER IS BIGGER!! Don't ceate a level where everything DWARFS Lara, those types of levels are really amaturish IMO. Smaller rooms make the level have more atmosphere, and if you do decide to do large rooms, it is IMPERATIVE you create a flyby.
Here is an example of a room that is small, yet has alot of atmosphere.

Hope that helped!


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BRM
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[This message has been edited by Bullet ridden monkey (edited 05-09-2001).]

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 05-10-2001 03:16 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
search for good Architectural Site on internet, there you can find some very interesting buildings or environments that you can like and take inspiration from....

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