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Author Topic:   Breakable floor
Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-15-2001 12:58 PM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
Does anyone know if there's a breakable floor in any of the TR4 levels?

You know, that classic TR1 floor that breaks down when you step on it!

If there isn't, is there a tool to get it from previous TR games and use it in the level editor?

Any help is much appriciated, because I need this object for my next level

tnx

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[This message has been edited by Driber_IF (edited 05-15-2001).]

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PhotonElf
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Posts: 15
From:NYC
Registered: Apr 2001

posted 05-15-2001 01:02 PM     Click Here to See the Profile for PhotonElf   Click Here to Email PhotonElf     Edit/Delete Message   Reply w/Quote
there is an Item in the Angkrace.tr4 file that you can access with TRWest called falling block. It acts like the traditional breaking floor. use a dummy trigger under the object.

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Driber_IF
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From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-15-2001 01:23 PM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
just tried it and that works perfect!
tnx dude

do you know if there are any other breakable floors in TR4 (I like to do some variaty!)

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tom992
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Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 05-15-2001 01:42 PM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
how do u get the angkorrace.tr4 imported in2 trwest?

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Driber_IF
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From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-15-2001 01:58 PM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
file > load reference file

browse to the DATA folder on the TR4 cd
in the FILETYPE textbox select Tomb Raider 4 Level (.TR4)

load ang_race.tr4

there ya go!

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Elpasodude
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Posts: 1090
From: *~*~MARS*~*~
Registered: Apr 2001

posted 05-15-2001 06:44 PM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
But how exactally do we get the wad? Except for fips' site, that is. I don't speak that language!

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psiko
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From:Rome
Registered: Mar 2001

posted 05-15-2001 08:38 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
after all that, simply chose NEW FILE or NEW WAD, I don't remember.... then click on ADD button, and you will be asked to add all the objects in the new wad.... but before all of this, you have to create a new wad simply copying and renaming an already exsisting one....then, after you have added all the objects, save simply overwriting the new copy you have renamed before.

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Driber_IF
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From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-16-2001 12:26 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
psiko, this has nothing to do with a NEW WAD.
I imported the breakable floor into my custom WAD, witch was the Starter.wad from tombraidercronicles.com

Also, you don't have to copy the WAD files to get a copy, you can just open the WAD for editing in TRwest and then select SAVE WAD AS in the menu and make a new wad.

Elpasodude, I got it from the TR4 cd. If you have the original game, you're able to import objects from ANY TR4 level.

If you don't have TR4 (witch I doubt as you seem like a good TR fan) I can send you a little WAD with only that breakable floor in it.


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Tomb Raider - Ancient Legends levels (2), textures,
tutorials, wallpapers and other TR goodies on driber.cjb.net

!!! NEW: Textures from 7 TR games !!!

[This message has been edited by Driber_IF (edited 05-16-2001).]

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Mulf
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From:
Registered: May 2001

posted 07-19-2001 06:23 PM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
Driber, when you said that importing the FALLING_BLOCK object into your wad worked perfect, did this perfection include sounds?

I've imported this object into a custom wad, first from ang_race.WAS, then from joby2.WAS, but in both cases there was silence when the floor fell apart.

Incidentally, for those who also want to use the FALLING_BLOCK: Do NOT press OCB buttons 1 through 5—if you do, the object will not appear in the game. And here is one for the record: Entering 3 in the OCB makes the object solid like a BRIDGE_FLAT object, i.e., it won't break when Lara steps on it.

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Driber_IF
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From:Den Haag, The Netherlands
Registered: Apr 2001

posted 07-22-2001 02:51 PM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
dunno man, that's been a while!
I'll do some testing with it if ya want, but did you use TRwest to add the object?

cool about that OCB setting...you'll have to remember that when we're doing that wad with the Objects Archive!

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Mulf
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Registered: May 2001

posted 07-23-2001 12:40 AM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
Yes, I did import it into a custom wad that has objects from about two dozens different wads. Every now and then I run into a problem and have to reconfigure it, but I've gotten accustomed to it; at the moment, everything works just fine—if only that floor would make some noise when it breaks apart.

My main problem is that I don't know which sound is assigned to the FALLING_BLOCK object. If I knew that, I could make new .SAM and .SFX files for my wad (well, at least I hope it's going to work). Wait a tic, I'm just getting an idea...I'll have to look for a sound that is assigned only to ang_race and joby2...

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Driber_IF
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From:Den Haag, The Netherlands
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posted 07-23-2001 04:49 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
that would've been my next suggestion

lemme know when ya got it!

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!!! new: the full release of the OBJECTS ARCHIVE is out !!!

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Tension
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Posts: 262
From:West sussex, England
Registered: Jul 2001

posted 07-31-2001 06:59 AM     Click Here to See the Profile for Tension     Edit/Delete Message   Reply w/Quote
well I got the sound working for it too

what you do is, change the id of the level
using pcwadsfx

I typed

pcwadsfx mylevel b sounds.txt

copy the new sam and sfx files to your wad dir

and volia!

slight problem is now my balls dont make any sound heh maybe its possible to go into sounds.txt and change the id for each sound to #b

hope this helps


[This message has been edited by Tension (edited 07-31-2001).]

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Driber_IF
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From:Den Haag, The Netherlands
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posted 08-01-2001 02:08 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
hmmm, that might be the trick, but wouldn't that mean that when people download my level (tom&wad files), they would also have to do this, right?

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Tension
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Posts: 262
From:West sussex, England
Registered: Jul 2001

posted 08-01-2001 02:55 AM     Click Here to See the Profile for Tension     Edit/Delete Message   Reply w/Quote
i dont think so cos the program puts the #b class sounds in the sam and sfx files as you told it

problem i found is not being able to make a custom sound script, ie mix #a with #b
but then i dont totally understand code

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Tension
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From:West sussex, England
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posted 08-01-2001 02:57 AM     Click Here to See the Profile for Tension     Edit/Delete Message   Reply w/Quote
sorry re-read it, you@d have to include sam and sfx files or a bat file to do it for them

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Driber_IF
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From:Den Haag, The Netherlands
Registered: Apr 2001

posted 08-01-2001 03:44 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
well, it's very strange...isn't TRwest suppose to update the .sam file when you add objects to a wad

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Tomb Raider - Ancient Legends levels (2), walkthroughs,
tutorials, wallpapers and other TR goodies on driber.cjb.net
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