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Author Topic:   SAS
bob5
Member

Posts: 315
From:SC
Registered: May 2001

posted 05-16-2001 01:37 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
If you use TRwest to make a wad, for the SAS object do need the SAS_MIP and the other SAS object?

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robbase
Member

Posts: 425
From:the other side of the puddle
Registered: Mar 2001

posted 05-16-2001 01:45 PM     Click Here to See the Profile for robbase     Edit/Delete Message   Reply w/Quote
yes! it should be in your wad so that the animations will work properly (and not be replaced by random body parts) , thought a mip should never be placed in a level, as it may cause the game to crash.

-rob

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Colin Grigson
Member

Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 05-16-2001 02:11 PM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
You may find the MIP gives you dependancy errors, if so you can safely leave it out, it just allows the game to draw a smaller version of the anim when it's viewed at a distance.

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robbase
Member

Posts: 425
From:the other side of the puddle
Registered: Mar 2001

posted 05-16-2001 02:27 PM     Click Here to See the Profile for robbase     Edit/Delete Message   Reply w/Quote
col I've heard that befor, but do you know if this is the case with all object mip's?

as Mike J warns about this on the TRwest page ( though I know nothing of this from my own experiance).

thanks -rob

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