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Author
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Topic: SAS
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bob5 Member Posts: 315 From:SC Registered: May 2001
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posted 05-16-2001 01:37 PM
If you use TRwest to make a wad, for the SAS object do need the SAS_MIP and the other SAS object?IP: Logged |
robbase Member Posts: 425 From:the other side of the puddle Registered: Mar 2001
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posted 05-16-2001 01:45 PM
yes! it should be in your wad so that the animations will work properly (and not be replaced by random body parts) , thought a mip should never be placed in a level, as it may cause the game to crash. -rob ------------------ Home of the newest addition to Lara's motor pool! IP: Logged |
Colin Grigson Member Posts: 776 From:LONDON, ENGLAND Registered: Jan 2001
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posted 05-16-2001 02:11 PM
You may find the MIP gives you dependancy errors, if so you can safely leave it out, it just allows the game to draw a smaller version of the anim when it's viewed at a distance.------------------ Come and visit us for all manner of TRLE related goodies New this week The Forgotten City of Sanus, Tower Bridge Incident, Castle O'Dwyer and Little Tomb of Egypt Levels, plus a Chat Room, the chance for trle webmasters to join the TRLE WebRing and the only site with WADFixer IP: Logged |
robbase Member Posts: 425 From:the other side of the puddle Registered: Mar 2001
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posted 05-16-2001 02:27 PM
col I've heard that befor, but do you know if this is the case with all object mip's? as Mike J warns about this on the TRwest page ( though I know nothing of this from my own experiance). thanks -rob IP: Logged |