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Author Topic:   Game shuts down
bob5
Member

Posts: 315
From:SC
Registered: May 2001

posted 05-16-2001 02:02 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
I finally got the level converter to convert my level with a custom wad and my own script, but when I play the game it turns of right after it has fully loaded. Has anyone experianced this befor and know what to do.

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dakulesportman
Member

Posts: 1890
From:U.S. of A.
Registered: Feb 2001

posted 05-16-2001 02:05 PM     Click Here to See the Profile for dakulesportman   Click Here to Email dakulesportman     Edit/Delete Message   Reply w/Quote
hmm..try outputting it again and then converting....

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Colin Grigson
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Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 05-16-2001 02:14 PM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
It may be a problem with the script, make sure that you use the WAD Block that most closely resembles your wad. i.e. if you added objects to settomb, use that block and edit the LEVEL= DATA/settomb,108 to find your custom tr4

Col.

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bob5
Member

Posts: 315
From:SC
Registered: May 2001

posted 05-16-2001 02:35 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
For my wad since I added SAS_MIP I had to chang the original flame emiter 1, flame emiter2, and the dart emiter with ones from city wad. I built my wad over coastal.

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Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-16-2001 02:40 PM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
when working with TRwest, be carefull not to run in to any DEPENDANCY problems
this will cause the game to crash when a level fully loads

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psiko
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Posts: 454
From:Rome
Registered: Mar 2001

posted 05-16-2001 05:42 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
If it crashes BEFORE it completely loads your level, and you think your script file is all right, then there are too many objects in your wad: believe me, delete all what you can do without, expecially moveable objects.

If it worked in the beginning, probably you now added some fliprooms, and then, in order to work again keeping the F-Rooms, delete some M objects

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Driber_IF
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Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-17-2001 06:21 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
no it doesn't
bob5 wrote: "...but when I play the game it turns of right after it has fully loaded"

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 05-17-2001 07:10 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
well it is the same a problem of too many moveable objects in the wad: it is a problem of animations when the game loads some enemy for example: that is, it crashes when Lara walks on a triggered square which is referred to some animated object (a door, an enemy, etc. etc)

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