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Author
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Topic: Game shuts down
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bob5 Member Posts: 315 From:SC Registered: May 2001
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posted 05-16-2001 02:02 PM
I finally got the level converter to convert my level with a custom wad and my own script, but when I play the game it turns of right after it has fully loaded. Has anyone experianced this befor and know what to do.IP: Logged |
dakulesportman Member Posts: 1890 From:U.S. of A. Registered: Feb 2001
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posted 05-16-2001 02:05 PM
hmm..try outputting it again and then converting....------------------
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Colin Grigson Member Posts: 776 From:LONDON, ENGLAND Registered: Jan 2001
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posted 05-16-2001 02:14 PM
It may be a problem with the script, make sure that you use the WAD Block that most closely resembles your wad. i.e. if you added objects to settomb, use that block and edit the LEVEL= DATA/settomb,108 to find your custom tr4Col. ------------------ Come and visit us for all manner of TRLE related goodies New this week The Forgotten City of Sanus, Tower Bridge Incident, Castle O'Dwyer and Little Tomb of Egypt Levels, plus a Chat Room, the chance for trle webmasters to join the TRLE WebRing and the only site with WADFixer IP: Logged |
bob5 Member Posts: 315 From:SC Registered: May 2001
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posted 05-16-2001 02:35 PM
For my wad since I added SAS_MIP I had to chang the original flame emiter 1, flame emiter2, and the dart emiter with ones from city wad. I built my wad over coastal.IP: Logged |
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 05-16-2001 02:40 PM
when working with TRwest, be carefull not to run in to any DEPENDANCY problems this will cause the game to crash when a level fully loads
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psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 05-16-2001 05:42 PM
If it crashes BEFORE it completely loads your level, and you think your script file is all right, then there are too many objects in your wad: believe me, delete all what you can do without, expecially moveable objects.If it worked in the beginning, probably you now added some fliprooms, and then, in order to work again keeping the F-Rooms, delete some M objects ------------------ | |--->> psiko <<---| | IP: Logged |
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 05-17-2001 06:21 AM
no it doesn't bob5 wrote: "...but when I play the game it turns of right after it has fully loaded"------------------ Tomb Raider - Ancient Legends levels (2), textures, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! NEW: Textures from 7 TR games !!! IP: Logged |
psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 05-17-2001 07:10 PM
well it is the same a problem of too many moveable objects in the wad: it is a problem of animations when the game loads some enemy for example: that is, it crashes when Lara walks on a triggered square which is referred to some animated object (a door, an enemy, etc. etc)------------------ | |--->> psiko <<---| | IP: Logged |