posted 05-17-2001 11:42 AM
>go to your top menu bar. in the object >dropdown select edit object. you will see a >window with: the object, a floor space >grid, a floor up and down button, and a >button for floor type. this "floor type" >button will bring up a whole new menu with >many unexplained collision types.You use the grid to tell how much squares and how much high the solid will cover.
But this method is just like puting a invisible block(s) in the place where you
put the object.
The problem is that this method only work well for statics objetcs, but does't work for pushables object and animated enemies/objects.
I had not time righ now for check the colision info included in each object in wad file. i know that there is X,Y,Z data that point to the objetc's center, and there is a Unknow 16bits value (0-64536) fior the colision.
I don't know yet how is interpreted this field, i was thinking that this is the radious for a colisional sphere, but in my test seems that this is wrong.
I will try to find out this.
>I would also like the BLUE SAVE/energy >CRYSTAL....
This can be easely extracted using Popov's Trviewer and imported using strpix3 and CAD.
T.P.