Eidos Interactive Forums
  Tomb Raider Level Editor
  Shootable Window for Download

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Shootable Window for Download
WebKnight
Junior Member

Posts: 13
From:
Registered: Dec 2000

posted 05-21-2001 02:49 PM     Click Here to See the Profile for WebKnight     Edit/Delete Message   Reply w/Quote
Hi.

If you havenīt one, get your shootable window here :
http://www.tr-resurrection.de/fenster.zip

The ZIP contains a WAD wich includes 7 different windows.
They are placed in the SHATTER0 to SHATTER6 slots. You can replace them into your WAD by using TRWest2.

Greetings.

IP: Logged

Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-22-2001 11:41 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
cool, I'm downloading them now
are they from TR4 or other games?

------------------

Tomb Raider - Ancient Legends levels (2), walkthroughs,
tutorials, wallpapers and other TR goodies on driber.cjb.net

quote:
--- I try to help out 5 people for every piece of good advise I get ---

IP: Logged

psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 05-22-2001 05:05 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
how about the collision?

Anyhow, to do a shooable window which works perfectly, or even a breakble wall which lara can break, you can build right meshes with a cad program, import the dxf in a wad with strpix replacing a shatter object, THEN SIMPLY COPY THE COLLISION INFO of another objetc like a door.

------------------
| |--->> psiko <<---| |

IP: Logged

WebKnight
Junior Member

Posts: 13
From:
Registered: Dec 2000

posted 05-23-2001 12:43 PM     Click Here to See the Profile for WebKnight     Edit/Delete Message   Reply w/Quote
Hi.

The solution is very simple.
I took the "Furniture8"-Object from the guard.wad and used TRWest2 to put it in a Shatter-Slot.
Then I used StrPix3 to give it transparent textures.
Thatīs all.
Collision works perfectly.

At the moment Iīm working on a new window, thatīll have a LarasHouse-Style.
But for this one Iīll have to create a new object. The "Furniture8" wonīt work.

Have fun, WebKnight.

IP: Logged

mirai
Member

Posts: 94
From:Tokyo, Japan
Registered: Nov 2000

posted 05-24-2001 08:14 AM     Click Here to See the Profile for mirai     Edit/Delete Message   Reply w/Quote
tested all the windows.

excellent work.

MIRAI

IP: Logged

WebKnight
Junior Member

Posts: 13
From:
Registered: Dec 2000

posted 05-24-2001 12:28 PM     Click Here to See the Profile for WebKnight     Edit/Delete Message   Reply w/Quote
Hi.

Download is reduced to 143kB now.
Only the windows are left in this WAD.
As I said... use TRWest to get them outta there.

Greetings.

------------------
TR-Resurrection - Leveldownload

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c