Eidos Interactive Forums
  Tomb Raider Level Editor
  Wads and Script - My New Pals

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Wads and Script - My New Pals
Lara Severi
Member

Posts: 937
From:Darlington, CO Durham, England
Registered: Jan 2001

posted 05-31-2001 10:12 AM     Click Here to See the Profile for Lara Severi   Click Here to Email Lara Severi     Edit/Delete Message   Reply w/Quote
I used to absolutely hate editing wads and scripts 'cos my experiences with objects were BAD! When I extracted and added objects from wad to wad, Lara's animations would be screwed, the textures would be screwed or Lara would walk straight through the object but now I am a GENIUS with it all!! I have made this wad and it includes the famous jeep with no bugs, the Angkor horizon, the Coastal Ruins sky graphics, the City wad Lara model and animations and decorative objects from the TR3 wad Lara’s Home, TR4 wad – Alexandria, TR4 – Train, and TR4 - Tomb of Horus. I'm really surprised because there is NOT ONE BUG!! There are shatter windows in there, customized doorframes and steps and it goes on... I am definitely more confident with script as well I know what all the lines mean except the "UV Rotate =" line. Does anyone know what that means? Moving on, since I have made such excellent wads I'm thinking about releasing them for download @ my site http://editor23.tripod.com/ . I know some people have been complaining that they have been downloading wads and there isn't a .was file etc. With my wads you will get ALL the object files and script. So you will have no worries about setting things up. I will add a few after my exams. Just letting you know...

------------------

IP: Logged

robbase
Member

Posts: 425
From:the other side of the puddle
Registered: Mar 2001

posted 05-31-2001 05:32 PM     Click Here to See the Profile for robbase     Edit/Delete Message   Reply w/Quote
most impressive egg,

I'm looking forward to seeing what you've put together.

I should have a decent collection of my own custom objects soon.
maybe we can do some work together in the future.

C ya... -rob

IP: Logged

mirai
Member

Posts: 94
From:Tokyo, Japan
Registered: Nov 2000

posted 06-01-2001 03:42 AM     Click Here to See the Profile for mirai     Edit/Delete Message   Reply w/Quote
UV rotate is to do with the speed of the texture animations.

For speeding up water or land (train scene)

sometimes I got it working
sometimes I did not.

I haven't tested it enough.

pe@ce
MIRAI

IP: Logged

Lara Severi
Member

Posts: 937
From:Darlington, CO Durham, England
Registered: Jan 2001

posted 06-01-2001 10:50 AM     Click Here to See the Profile for Lara Severi   Click Here to Email Lara Severi     Edit/Delete Message   Reply w/Quote
I'd love to work with 'yer rob! I'm the HARD WORKING girl!

oh and thanx mirai, I'll try it..

------------------

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c