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Author Topic:   psiko or any other smart people?
blacknile
Member

Posts: 103
From:Uphoria
Registered: Jan 2001

posted 06-03-2001 11:05 PM     Click Here to See the Profile for blacknile   Click Here to Email blacknile     Edit/Delete Message   Reply w/Quote
I am planning on rebuilding the models in rhino and making them a bit more detailed so i can make some cool pics. What program could you recommend for texturing the meshes? I won't be using them in the game so they don't need to be part of a wad file. I will probably make the textures myself. I own Rhino, 3d studio max, poser4, bryce4 and a few other smaller 3d apps, so if you could give me a hint on how to texture objects using any of these apps. I can edit the meshes no probs but i haven't worked out how to texture them. Your help would be appreciated.

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Lest I cause the dead to outnumber the living

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Fips
Member

Posts: 120
From:Germany-Heidenheim
Registered: Apr 2001

posted 06-04-2001 01:24 AM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
with STRpix3

there you can load/save DFX files and you can import single texturetiles....ist is very easy....

FIPS

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 06-04-2001 02:03 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
Well, if you change the meshes and you DON'T want to import them again in the wad there are NO problem: instead if you one day decide to import them, there are if you use too many polygons!

In any case, I have two tips for you for texturing. You can draw a big texture. (I did it for normal textures for my upcoming level).
For example: a texture that shows a door then a windows, then some decorations: all IN THE SAME BMP!
In this way, you can DIVIDE this BIG texture in many more very little! So, when you put them in the 3D modelling they will be rightly tiled! even if the meshes are NOT square polygons.... couse every program (I mean the programs I use and even the STRpix) interpole them when they are put one next to the other: so, the line in common among two next polygons is interpolated in the same way for each other.... the textures are squared, but it works even if the polygons are trapezoids, just because they have that line in common interpolated in the same way.
For triangled meshes you simply have to try, couse I think it depends on the program you use....

I hope this is not so difficult, cause it is to explain in English....
Well, if you decide to build a person for example, you can draw all the bust like it is a plan page, then divide the bmp in as many textures as you need (for textures which are going to texture next polygons, you have to chose the same dimensions! in order when the two next polygons are interpolated, they change in the same way). In this way you WON'T see difference of colour in the 3D model textured meshes. Neither you will see when a polygons "passes" to another. For the difficult body parts which are hard to texture, you can try with little texture with only one colour.

I mean, you can do all of this if you are REALLY patient (like I am NOT) and you can use very hardly CAD and Photo programs.

The second tip is this.... (don't you think professional person do in this way????).
Professionists use 3D painting programs! this means that you can PAINT the textures in the 3D view! nice, uh?

I found for you this shareware program that does it: I did not try it, so I don't even know if this progam can do what it promises.... but in the readme file says it does. I don't even know its limitations.... So try it.

The program for the 3D painting (and unbelievable, for 3D animations even SKELETONAL!!!!) is this:

REALSOFT 3D

you can find the last version here:
www.realsoft.fi

Hope this helps!

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| |--->> psiko <<---| |

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blacknile
Member

Posts: 103
From:Uphoria
Registered: Jan 2001

posted 06-05-2001 11:32 PM     Click Here to See the Profile for blacknile   Click Here to Email blacknile     Edit/Delete Message   Reply w/Quote
Thanks for the reply. I am downloading that program right now. I also foung a program by metacreations called Painter 3D. Have you used this one? It looks very good, and the metacreations programs are very easy to use. I am going to play with this seth model tonight and see how it goes. Thanks again

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 06-06-2001 12:16 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
I found that program too! I was really near to post to you the advice! but I did not try none of them! so try by yourself! And don't forget to download my level! It is now available! Look at my post "TechnoEgyptians Portal" ofr more detail and to click the url!

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| |--->> psiko <<---| |

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aktrekker
Member

Posts: 222
From:WA, USA
Registered: Apr 2001

posted 06-06-2001 01:45 AM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Hey blacknile! I have Painter 3D (only version 1.0). Let me know how it goes, I might have to learn how to use it.

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blacknile
Member

Posts: 103
From:Uphoria
Registered: Jan 2001

posted 06-06-2001 02:52 AM     Click Here to See the Profile for blacknile   Click Here to Email blacknile     Edit/Delete Message   Reply w/Quote
I downloaded the latest version of painter ( a cracked version) i think its version 6 and it is excellent for texturing 3d objects. It will take a few hours to work the program out but its well worth it. Very intuitive with its brush and material tools. I can see what i will be doing for the next few days.
Painter and Poser make a nice pair. You should check them out.

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aktrekker
Member

Posts: 222
From:WA, USA
Registered: Apr 2001

posted 06-06-2001 01:42 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
I also have Poser3 and Raydream studio (not sure which version). I haven't used them yet. Got all 3 for $50, figured it was worth it.

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