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Author
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Topic: Strpix3 error message
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billy the kid Member Posts: 36 From:Cheshire. England Registered: Feb 2001
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posted 06-05-2001 11:48 AM
A while ago one of this sites contributors gave a tip concerning using 'Crossroads' in altering objects done in Rhino and putting them back into the level editor. I had a continuing problem, this is what I've been doing.... Using TRviewer I lifted the boat out of the Venice level, dropped it into Rhino. Altered the boat to just how I wanted it. Saved it as a 3ds as instructed, opened Crossroads ,opened the file boat.3ds and saved it as boat.sxf. Opened Strpix3 and imported boat.dxf into one of the wads. (I chose tut1.wad and chose the pushable statue to swap with. BUT..... I get this error message every time 'Defa' is not a valid integler value'....what am I doing wrong???? can anyone put this ol' cowboy out of pain.....BillyIP: Logged |
psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 06-05-2001 02:32 PM
Two possible solutions: first try to select all the meshes and copy/paste in a new dxf file, in order you are sure that the object has only 2D faces: to save it correctly, look at turbo pascal web page, there is a screenshot for the Rhino3D options. So import it.Here's to you the url: www.trww.com/turbo_pascal/main.htm If this does not work, you have to set your numerical option of your pc: you probaly use , (coma) for . (full stop) for the decimal separation.... you have to change in the viceversa you have! so, go in the control pannel and change "international settings", typing the viceversa simbol: I had to change them too in order it works. ------------------ | |--->> psiko <<---| | IP: Logged |
psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 06-05-2001 02:35 PM
sorry:in order it has only 3D faces ------------------ | |--->> psiko <<---| | IP: Logged |