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Author
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Topic: New StrPix3.4 Rev 1 ... Get it here!
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DaleR Member Posts: 45 From: Registered: Mar 2001
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posted 06-10-2001 04:08 AM
Congratulations to Turbo Pascal!The new StrPix3.4 Rev 1 is out and you can get it here... http://www.productivewebpages.com Textures are now displayed properly as seen here... "Thank you Turbo!" Add a reply here to let Turbo know what you think of his new release..... [This message has been edited by DaleR (edited 06-10-2001).] IP: Logged |
Lara Severi Member Posts: 937 From:Darlington, CO Durham, England Registered: Jan 2001
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posted 06-10-2001 04:12 AM
cool. thanx turbo. sexy genius. ------------------ IP: Logged |
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 06-10-2001 05:02 AM
good job dude!
------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: preview of the OBJECT ARCHIVE !!! IP: Logged |
moose562 Member Posts: 861 From:London, England Registered: Dec 2000
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posted 06-10-2001 02:53 PM
whats new?IP: Logged |
psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 06-10-2001 04:06 PM
Now you can set opacity, transparency or semi-transparency for textures; triangle meshes work (if you do a mirror to have again the antimirror simply mouse-click normally with tha same current texture); and BEST OF ALL, all the texture ARE VISUALIZED in the 3D view.This is what I did notice, as a simple first look.... ------------------ | |--->> psiko <<---| | SORRY FOR MY UN WORTHY LEVEL NOW IT IS FIXED, wait for some day, and I'll update it.... There are MANY changings.... (I mean many details). IP: Logged |
MichaelB Member Posts: 217 From: Registered: May 2000
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posted 06-10-2001 06:40 PM
I don't know about "sexy" but, thanks Turbo!!------------------ How can I be dead already? IP: Logged |
David 070 Member Posts: 68 From: Registered: Apr 2001
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posted 06-10-2001 07:34 PM
you are very coool pascal!!!!  ------------------ do good and not evil, love the good and hate the evil. IP: Logged |
tommy tomb raider Member Posts: 330 From:Kalamazoo, Mi. U.S.A Registered: Apr 2001
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posted 06-10-2001 07:37 PM
Definately far out man! (60's flash-back)Turbo, you 'da man.Thanks Dale for keeping us informed.  ------------------ IF YOU NEVER GROW UP, YOU'LL NEVER GROW OLD! IP: Logged |
aktrekker Member Posts: 222 From:WA, USA Registered: Apr 2001
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posted 06-10-2001 07:54 PM
I don't suppose there is any chance of changing strpix so it doesn't use OpenLook? Since it's a Windows program, DirectX would be much more integrated. I don't think the Direct3D interface is any harder if you know what you're doing. I could help (unless it's in Pascal, I don't have a compiler). I have Developer Studio 6 professional and DirectX 7 SDK.
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