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Author Topic:   New StrPix3.4 Rev 1 ... Get it here!
DaleR
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Posts: 45
From:
Registered: Mar 2001

posted 06-10-2001 04:08 AM     Click Here to See the Profile for DaleR   Click Here to Email DaleR     Edit/Delete Message   Reply w/Quote
Congratulations to Turbo Pascal!

The new StrPix3.4 Rev 1 is out and you can get it here... http://www.productivewebpages.com

Textures are now displayed properly as seen here...

"Thank you Turbo!"

Add a reply here to let Turbo know what you think of his new release.....

[This message has been edited by DaleR (edited 06-10-2001).]

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Lara Severi
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Posts: 937
From:Darlington, CO Durham, England
Registered: Jan 2001

posted 06-10-2001 04:12 AM     Click Here to See the Profile for Lara Severi   Click Here to Email Lara Severi     Edit/Delete Message   Reply w/Quote
cool. thanx turbo. sexy genius.

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Driber_IF
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Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 06-10-2001 05:02 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
good job dude!

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Tomb Raider - Ancient Legends levels (2), walkthroughs,
tutorials, wallpapers and other TR goodies on driber.cjb.net
!!! new: preview of the OBJECT ARCHIVE !!!

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moose562
Member

Posts: 861
From:London, England
Registered: Dec 2000

posted 06-10-2001 02:53 PM     Click Here to See the Profile for moose562   Click Here to Email moose562     Edit/Delete Message   Reply w/Quote
whats new?

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 06-10-2001 04:06 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
Now you can set opacity, transparency or semi-transparency for textures;
triangle meshes work (if you do a mirror to have again the antimirror simply mouse-click normally with tha same current texture);
and BEST OF ALL, all the texture ARE VISUALIZED in the 3D view.

This is what I did notice, as a simple first look....

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| |--->> psiko <<---| |

SORRY FOR MY UN WORTHY LEVEL
NOW IT IS FIXED, wait for some day, and I'll update it....
There are MANY changings.... (I mean many details).

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MichaelB
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Posts: 217
From:
Registered: May 2000

posted 06-10-2001 06:40 PM     Click Here to See the Profile for MichaelB   Click Here to Email MichaelB     Edit/Delete Message   Reply w/Quote
I don't know about "sexy" but, thanks Turbo!!

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How can I be dead already?

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David 070
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Posts: 68
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Registered: Apr 2001

posted 06-10-2001 07:34 PM     Click Here to See the Profile for David 070     Edit/Delete Message   Reply w/Quote
you are very coool pascal!!!!

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do good and not evil, love the good and hate the evil.

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tommy tomb raider
Member

Posts: 330
From:Kalamazoo, Mi. U.S.A
Registered: Apr 2001

posted 06-10-2001 07:37 PM     Click Here to See the Profile for tommy tomb raider   Click Here to Email tommy tomb raider     Edit/Delete Message   Reply w/Quote
Definately far out man! (60's flash-back)Turbo, you 'da man.

Thanks Dale for keeping us informed.

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IF YOU NEVER GROW UP, YOU'LL NEVER GROW OLD!

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aktrekker
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Posts: 222
From:WA, USA
Registered: Apr 2001

posted 06-10-2001 07:54 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
I don't suppose there is any chance of changing strpix so it doesn't use OpenLook? Since it's a Windows program, DirectX would be much more integrated. I don't think the Direct3D interface is any harder if you know what you're doing. I could help (unless it's in Pascal, I don't have a compiler). I have Developer Studio 6 professional and DirectX 7 SDK.

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