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Author
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Topic: Angkor Wat water booboo
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Nigel1985 Member Posts: 630 From:England Registered: Feb 2001
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posted 06-10-2001 08:59 AM
In the angkor wat textures i make and animation for the two small waters(that are running down a slope) and then set the big regular water texture but when i go to play the reg are running and the running are frozen! help!IP: Logged |
tom992 Member Posts: 289 From:Abingdon, Oxfordshire, England Registered: Dec 2000
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posted 06-10-2001 09:05 AM
Hi, what u need to do is put the WHOLE texture squares of the animations you want to use in another seperate room, 1 square in size. This should work IP: Logged |
Nigel1985 Member Posts: 630 From:England Registered: Feb 2001
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posted 06-10-2001 09:26 AM
Could you say that again, i dont quite get what your saying. thanksIP: Logged |
Nigel1985 Member Posts: 630 From:England Registered: Feb 2001
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posted 06-10-2001 12:27 PM
hello?IP: Logged |
tom992 Member Posts: 289 From:Abingdon, Oxfordshire, England Registered: Dec 2000
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posted 06-10-2001 01:08 PM
What you do, is make another room 1 square in size. You place the water textures you intend to use around this room.IP: Logged |
Nigel1985 Member Posts: 630 From:England Registered: Feb 2001
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posted 06-10-2001 01:11 PM
but why, i never had to do that before, and do you mean w. the running water or the regular water, or both? thanksIP: Logged |
Nigel1985 Member Posts: 630 From:England Registered: Feb 2001
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posted 06-10-2001 01:29 PM
also if you have a bridge item that isnt on the floor and you place a trigger for something will it still activate if there are rooms above and below it? i did set the trigger to go for all the rooms below it to, but it still doesnt work, thanksIP: Logged |
Lupo Member Posts: 44 From: Registered: May 2001
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posted 06-11-2001 05:29 AM
Nigel, what Tom992 says is explained in a readme in the new wads with Angkor Wat released by Eidos.Greets
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Nigel1985 Member Posts: 630 From:England Registered: Feb 2001
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posted 06-11-2001 11:54 AM
yes i created a room and i put the cascade textures in it but still the animation range of the cascades just flicker and the regular water still runs, am i missing something here or am i thick headed?IP: Logged |