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Author Topic:   Angkor Wat water booboo
Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 06-10-2001 08:59 AM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
In the angkor wat textures i make and animation for the two small waters(that are running down a slope) and then set the big regular water texture but when i go to play the reg are running and the running are frozen! help!

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tom992
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Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 06-10-2001 09:05 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
Hi, what u need to do is put the WHOLE texture squares of the animations you want to use in another seperate room, 1 square in size. This should work

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Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 06-10-2001 09:26 AM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
Could you say that again, i dont quite get what your saying. thanks

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Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 06-10-2001 12:27 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
hello?

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tom992
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Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 06-10-2001 01:08 PM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
What you do, is make another room 1 square in size. You place the water textures you intend to use around this room.

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Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 06-10-2001 01:11 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
but why, i never had to do that before, and do you mean w. the running water or the regular water, or both?
thanks

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Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 06-10-2001 01:29 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
also if you have a bridge item that isnt on the floor and you place a trigger for something will it still activate if there are rooms above and below it? i did set the trigger to go for all the rooms below it to, but it still doesnt work, thanks

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Lupo
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Posts: 44
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Registered: May 2001

posted 06-11-2001 05:29 AM     Click Here to See the Profile for Lupo   Click Here to Email Lupo     Edit/Delete Message   Reply w/Quote
Nigel, what Tom992 says is explained in a readme in the new wads with Angkor Wat released by Eidos.

Greets

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Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 06-11-2001 11:54 AM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
yes i created a room and i put the cascade textures in it but still the animation range of the cascades just flicker and the regular water still runs, am i missing something here or am i thick headed?

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