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Author Topic:   STRPIX and the Big Bang!
MichaelB
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posted 06-10-2001 07:31 PM     Click Here to See the Profile for MichaelB   Click Here to Email MichaelB     Edit/Delete Message   Reply w/Quote
I just downloaded Strpix3.4 (http://www.trww.com/turbo_pascal/main.htm) and if you don't already have it... Get it!

For those who already have it... has anyone figured out the collision settings????

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How can I be dead already?

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MichaelB
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posted 06-12-2001 06:17 PM     Click Here to See the Profile for MichaelB   Click Here to Email MichaelB     Edit/Delete Message   Reply w/Quote
nobody?

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MichaelB
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posted 06-13-2001 05:47 PM     Click Here to See the Profile for MichaelB   Click Here to Email MichaelB     Edit/Delete Message   Reply w/Quote
*bump*

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MichaelB
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posted 06-13-2001 05:56 PM     Click Here to See the Profile for MichaelB   Click Here to Email MichaelB     Edit/Delete Message   Reply w/Quote
bump with a twist

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robbase
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Posts: 425
From:the other side of the puddle
Registered: Mar 2001

posted 06-13-2001 07:17 PM     Click Here to See the Profile for robbase     Edit/Delete Message   Reply w/Quote
hey Michael

I've only played with this a bit, due to a lack of time lately. but it seems the collision settings will only effect certain objects. I was trying to work out the settings for my motorbike, and after approaching this from several angles I decided to set 0 collision to each piece of the bike. (this unfortunately had no effect).

I'll definitely play with this some more in the future, but I think if you start with a static object you may hay better success.

my plan was to find an object that I could successfully set no collision to, then begin working outward from each axis at a time, to try and get a feel for how these settings work. wish I had some more helpful info for you , but maybe soon.

C ya.. -rob

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Tools, Custom wads, Audio/Vidio,
TRLE. Real time on line help!

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MichaelB
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posted 06-16-2001 02:34 PM     Click Here to See the Profile for MichaelB   Click Here to Email MichaelB     Edit/Delete Message   Reply w/Quote
Thanks, Rob. I haven't had a lot of success with this... I'm going to keep tring...

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The Sage Of Time
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Posts: 315
From:West Virginia
Registered: May 2000

posted 06-16-2001 04:51 PM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
Well i've got a bit of it to work...
I had to spend time with it anyway (my wad's) to figure it all out...
I was able to make objects solid this way!
I'm not too sure how it works tho...
But at least i'm getting there! heh

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Time is Forever...
TR WAD's and More Here: http://members.tripod.com/tr_central/

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robbase
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From:the other side of the puddle
Registered: Mar 2001

posted 06-16-2001 07:21 PM     Click Here to See the Profile for robbase     Edit/Delete Message   Reply w/Quote
very cool Sage!

any knowledge you can share
is appreciated.

-rob

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mirai
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Posts: 94
From:Tokyo, Japan
Registered: Nov 2000

posted 06-16-2001 11:09 PM     Click Here to See the Profile for mirai     Edit/Delete Message   Reply w/Quote
see the bottom collision info file?

I use 66434 (something like that) for doors from Tr3/2

888 for block size solids

600- 700 for half of that (I.e. pushables)

Something smaller for thin objects.

no idea what it means, but it works.
It's the x,y,z area etc...

Some static objects don't work
but in that case you can use the EDIT OBJECT function for statics.

MIRAI

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