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Author
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Topic: Very strange
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piega Member Posts: 151 From:Netherlands Registered: Dec 2000
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posted 06-11-2001 02:30 PM
Hi, i am building a level and have reach room 84. Now here is the thing, when i stack room 84 on top on 83 and convert and play the level crashes when i walk over a trigger for a baddy (All the baddy's triggers). When i delete the door to room 83 and keep 84 floating in the project the level wont load at all. When i delete the room it all works fine again. It is just a normal room with a normal door. Nothing special. Anyone has this problem before?IP: Logged |
Brad Casali Member Posts: 465 From:Sandusky, Ohio, USA Registered: Jun 2001
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posted 06-11-2001 03:18 PM
okay, from what i've read, it sounds like that you may have triggered the enemy before you entered the room, try to trigger them or him after you've entered the room.if that didn't work, tell me how many baddies you have in the level. visit my site at http://www.geocities.com/hicho15/Lpage.html download custom wads and projects ! Brad Casali IP: Logged |
psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 06-11-2001 03:37 PM
Too many objects in your wad, as I always said here. It crashes now as it tries to load an animation (in this case, an enemy). I had to fùçk with this problem very much for the technoegyptians portal: I deleted TEN objects I realized with the CAD, in order it worked properly (not in this new version, now ALL works perfectly). Delete from the wad all that you can.But probably you'll meet this problem again when trying to trigger a flipmap..... another cut needed.... ------------------ | |--->> psiko <<---| | DOWNLOAD FIXED and NO SLOW RUNNING RENEWED TECHNOEGYPTIANS PORTAL http://tombraider.videogame.it/giochi/trle/livelli/tep.zip IP: Logged |
Mulf Member Posts: 101 From: Registered: May 2001
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posted 06-11-2001 06:31 PM
Possibly it has nothing to do with the objects.I had this problem some time ago when I reached the limit of texture memory...any trigger activated would cause the programme to crash. I deleted some rooms and got going again...until there finally appeared a warning referring to the use of too many textures. However, with only 84 rooms I'd say its rather hard to reach that limit unless you have been extraordinarily diligent with texturing (which you've been indeed in Catacomb Towers! ), but then again, I've heard that there are certain unfathomable dependencies and interferences between textures, objects and rooms... [This message has been edited by Mulf (edited 06-11-2001).] IP: Logged |
Rascalius Member Posts: 56 From:Singapore Registered: Dec 2000
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posted 06-11-2001 09:22 PM
Hmmmm, I had a similar problem but in my case it turned out that I had too many lights in the two rooms that were causing the problems. I don't know how many lights are in yours but you could do worse than delete a few and re-convert it, that might help. Later dude.IP: Logged |
piega Member Posts: 151 From:Netherlands Registered: Dec 2000
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posted 06-12-2001 01:40 AM
Thank you all, i was completly going mad on it. But there are just 150 objects till now and i havent lighted the room yet. I will try to delete some textures. I just added one baddy to the wad and 3 plant/debri objects to the coastal wad. And the coastal wad isnt that big.Rene... IP: Logged |
piega Member Posts: 151 From:Netherlands Registered: Dec 2000
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posted 06-12-2001 06:07 AM
Okay, i have deleted objects i didnt use and retextured a bit so the texture info is below 370. I am up and running again and it works fine! The last room i was working on i got to much texture info and thats wy it crashed with the baddys. So one tip to others, keep your texture info below 370 or lower. Thanks to all who helped me...IP: Logged |
psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 06-12-2001 02:52 PM
the number does NOT matter. Look at the info that trwest gives to you when saving: for example 2.4 MB You can use for the texture in the TRLE only 1.6 MB This means ONLY 4 MB in TOTAL.If you are in doubt, simply use jack program to rip and extract your tr4 texture BMP and check it. ------------------ | |--->> psiko <<---| | DOWNLOAD FIXED and NO SLOW RUNNING RENEWED TECHNOEGYPTIANS PORTAL http://tombraider.videogame.it/giochi/trle/livelli/tep.zip IP: Logged |
Mulf Member Posts: 101 From: Registered: May 2001
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posted 06-13-2001 07:01 AM
@psiko:The number DOES matter. There might be some kind of misunderstanding...piega was referring to the "Room Tex Info" (line 3 or so in the Level Converter window), not to the size of the .tga file or the object textures. 370 is a rather high value. When my level crashed because of too many textures, this value was somewhere around 440, but there are said to be certain unfathomable interdependencies between number of textures, number and size of rooms and objects. So you're certainly on the safe side when you remain below Room Tex Info 350. [This message has been edited by Mulf (edited 06-13-2001).] IP: Logged |