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Author Topic:   *!!!* A question for everyone *!!!*
*X* Kathryn *X*
Member

Posts: 117
From:*~* Malibu, California *~*
Registered: Feb 2001

posted 06-12-2001 09:56 PM     Click Here to See the Profile for *X* Kathryn *X*     Edit/Delete Message   Reply w/Quote
I am already about... 5 to 10 percent into my second level and I was wondering what people really like in a level. Out of the following, what do you think is most important and most enjoyable?

teeth spikes
mummys. etc.
detailed texturing
traps
[b]scary / frightening atmosphere[b]
[b]other[b]

? ?

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JimiB
Junior Member

Posts: 3
From:chatham ontario canada
Registered: Jun 2001

posted 06-12-2001 11:07 PM     Click Here to See the Profile for JimiB   Click Here to Email JimiB     Edit/Delete Message   Reply w/Quote
My prefrence is secret areas and puzzles.

JimiB

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skibsy
Member

Posts: 50
From:London
Registered: Apr 2001

posted 06-13-2001 01:04 AM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
Puzzles and traps do it for me.
Personally i,m not over keen on loads of enemies everywhere.
A good atmosphere is great if you can achieve it,and flip maps can do wonders for a level when well used.

Good luck...skibsy.

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Elpasodude
Member

Posts: 1090
From: *~*~MARS*~*~
Registered: Apr 2001

posted 06-13-2001 09:15 AM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
definitally NOT teeth spikes or mummys etc.

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DOWNLOAD MY NEW LEVEL, THE ICE AGE!!!
http://www.geocities.com/tomb_raider_levels/

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Tomb_Raider_Nut
Member

Posts: 283
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 06-13-2001 10:13 AM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
i like complexity and small caves

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moose562
Member

Posts: 861
From:London, England
Registered: Dec 2000

posted 06-13-2001 10:23 AM     Click Here to See the Profile for moose562   Click Here to Email moose562     Edit/Delete Message   Reply w/Quote
Nice outfits. I love outfits. Ahhhhhhh.....

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The All NEW TRClothes

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85
Member

Posts: 192
From:Maryland USA
Registered: Apr 2000

posted 06-13-2001 10:33 AM     Click Here to See the Profile for 85   Click Here to Email 85     Edit/Delete Message   Reply w/Quote
Awesome puzzles, creativity, complex, detailed, and little something different that makes it stand out against all the other levels when it's slapped up on a site. Something that'll leave a mark, you know what I'm saying?

Great luck!!

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Rock on.

85

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G.Croft
Member

Posts: 93
From:Stockholm, Sweden
Registered: May 2001

posted 06-13-2001 11:26 AM     Click Here to See the Profile for G.Croft     Edit/Delete Message   Reply w/Quote
We have seen so many tombs and mummies, I would like to see more "realistic" levels.

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cool#9
Member

Posts: 236
From:FRANCE
Registered: Jan 2001

posted 06-13-2001 11:35 AM     Click Here to See the Profile for cool#9   Click Here to Email cool#9     Edit/Delete Message   Reply w/Quote
"Qui va la j't'en prie ?


  • Puzzles
  • getting all secrets
  • completing level using no MediPak

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Data
Member

Posts: 259
From:Omicron Theta science colony
Registered: May 2001

posted 06-13-2001 02:33 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
*X* Kathryn *X*, I believe the most important thing you can have in a custom level is originality. If you have already seen it done, then do not do it yourself.

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guardianofseth
Member

Posts: 41
From:Jakarta,Indonesia
Registered: Jan 2001

posted 06-13-2001 04:33 PM     Click Here to See the Profile for guardianofseth   Click Here to Email guardianofseth     Edit/Delete Message   Reply w/Quote
I like levels where you have to go round and round. You know, to open the door right at the beginning you have to go around the whole level, looking for the piece of item to open that door. Just like The Lost Library level from TR4.

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David Troska
Junior Member

Posts: 19
From:Bronx, New York, USA
Registered: Jun 2001

posted 06-13-2001 04:42 PM     Click Here to See the Profile for David Troska   Click Here to Email David Troska     Edit/Delete Message   Reply w/Quote
I'm not particularly fond of secret areas, oddly enough. Mainly because I always like to think I'm making progress in a level, but when I hear that "secret" sound, I know I just took an unnecessary sidetrip.

Do not overpopulate a level with enemies! Let's face it, TR does not have a particularly strong combat engine, so why highlight it?

Traps are cool, but only if they're avoidable. Let the player see the trap in advance, and then figure a way around it. Don't hit them blindly.

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