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Author Topic:   Help!!! Audio files size problem!!!
Sage Andy
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Registered: May 2001

posted 06-13-2001 09:38 AM     Click Here to See the Profile for Sage Andy   Click Here to Email Sage Andy     Edit/Delete Message   Reply w/Quote
I tried to convert an MP3 to .wav format, but it seemed to take a lot of diskspace. The file is around 5 MB (5 minutes play) in MP3 format but when it converted to .wav it tooks 30 MB space!! (I used an MP3 to wav converter to enable my Cool Edit to convert it again to a compatible music format, why? Goldwave sucked andCool Edit v.1.21 only able to convert between wav to wav)

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aktrekker
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From:WA, USA
Registered: Apr 2001

posted 06-13-2001 12:18 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
That is why WAV files are not distributed on the net, and why MP3 is so popular. WAV files always take lots of storage. You can reduce it by making it mono instead of stereo, and reducing the sample rate (you probably should anyway). I think TR has specific bit rate and sample size requirements anyway, check the manual. But a 5 minute sound is sure a long one for a game.

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Elpasodude
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From: *~*~MARS*~*~
Registered: Apr 2001

posted 06-13-2001 04:41 PM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
four words: maximum compression with winzip

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David Troska
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From:Bronx, New York, USA
Registered: Jun 2001

posted 06-13-2001 04:49 PM     Click Here to See the Profile for David Troska   Click Here to Email David Troska     Edit/Delete Message   Reply w/Quote
See, this is what I was talking about in the other posting... if we're going to start sending each other soundfiles, MP3s are the way to go. I would think most people have access to some sort of program that would let them convert the MP3 to a WAV once it is downloaded, and if they don't... well, Elpasodude volunteered to do it for you. At least by submitting files as MP3s, it lets the listener hear a piece of music without having to wait five years for it to download.

By the way, Elpasodude, I'm going to try that maximum compression thing. Thanks.

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Sage Andy
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posted 06-13-2001 10:26 PM     Click Here to See the Profile for Sage Andy   Click Here to Email Sage Andy     Edit/Delete Message   Reply w/Quote
What? You could compress an MP3 file? Isn't the MP3 is the minimum filesize for an audio that can't be compressed?? Anyway, how about changing the file into raw binary data which seems take the most minimum memory and then using Goldwave we could convert it to MP3 then to wav?

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aktrekker
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posted 06-13-2001 11:43 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
A WAV file is raw binary data, with only a little bit of wrapper. Use MP3, there are alot of freeware programs that can convert it to WAV format.
I still think a 5 minute sound file for a game is excessively long. Tomb4 probably won't play it, it will take too much memory.

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aktrekker
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posted 06-13-2001 11:57 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Sage, I just read your original post again.
You needed to convert an MP3 to some other "compatible music format"??? What format is that? Amy music program you can get will play either MP3 or WAV, so I am curious why you need some other format?

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Driber_IF
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From:Den Haag, The Netherlands
Registered: Apr 2001

posted 06-14-2001 02:50 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
I agree with Andy, zipping a mp3 is totally useless
mp3 is the highest compression you can get
when you DO zip it, it would only save about 10kb on a 4 minute song (4mb), so that's not even worth the efford

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Sage Andy
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posted 06-14-2001 10:11 PM     Click Here to See the Profile for Sage Andy   Click Here to Email Sage Andy     Edit/Delete Message   Reply w/Quote
What I meant about the compatible music format is: an MP3 file that has been converted to wav (16-bit sound stereo & I used a direct converter) Why would I convert it to wav? Because my Cool Edit can only convert wav to wav not MP3 to wav. BTW, I've tried using Goldwave to convert a song to .txt format but it still took a huge load of memory... I started to thinking that maybe MP3 is the best format for transferring.

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blacknile
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From:Uphoria
Registered: Jan 2001

posted 06-14-2001 11:20 PM     Click Here to See the Profile for blacknile   Click Here to Email blacknile     Edit/Delete Message   Reply w/Quote
quote:
I tried to convert an MP3 to .wav format, but it seemed to take a lot of diskspace

Mp3 is the standard for audio compression, where have you been sage andy. And why would you convert a wav file to .txt format? you can use winzip to further compress it but it won't make much difference. You can d/l any number of mp3 apps that will easily convert to and from wav and mp3. This is the problem with TR levels. If they are good levels with original music and wads, they will be big downloads.

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Sage Andy
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posted 06-15-2001 06:11 AM     Click Here to See the Profile for Sage Andy   Click Here to Email Sage Andy     Edit/Delete Message   Reply w/Quote
To make them more flexible and quicker to download, of course! but the problem is: not many audio converter are compatible with TRLE. I tried a lot of software and that 432 kb music just won't play until I tried Cool Edit which only could convert from wav to wav but at least it could make that audio work.

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mirai
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Posts: 94
From:Tokyo, Japan
Registered: Nov 2000

posted 06-16-2001 11:03 PM     Click Here to See the Profile for mirai     Edit/Delete Message   Reply w/Quote
forget MP3.

You convert like this:

Mp3 > 44h khz 16 bit > compressed TR Wav.

what you get is horrible sounds.
You get mp3 hi-pitched noise throughout the game.

I am converting everything from
44khz/48khz 16bit/24bit Aiff files. anything else will just sound amateur.

The compression reduction WAV format in TR is not that bad, and you can upload these files on the NET.
Most tracks are from 500k to 4MB. with good quality.

The TR Audio and Sounds folder use different rates but it doesn't hurt the ears.
Mp3 does.

MIRAI
ps. my job includes mastering pro-CDs, so sound quality is important. :>

pps. Don't forget to cut and copy over
copies of the original sounds and music,
plus add a few seconds of silence on the end
of the music files or you'll get an early audio cut off.

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aktrekker
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From:WA, USA
Registered: Apr 2001

posted 06-17-2001 12:29 AM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
There are artifacts in MP3, since it is a perceptual algorithm with data loss. But any decent audio program has a lowpass filter, so you can still use MP3 as the source.
Of course, everything is better in the original uncompressed format.
aiff? You must be on a MAC.

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Sage Andy
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posted 06-17-2001 05:15 AM     Click Here to See the Profile for Sage Andy   Click Here to Email Sage Andy     Edit/Delete Message   Reply w/Quote
No, I'm on Windowa and it's 98 .Aiff files? I'll give it a shot!

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