posted 06-16-2001 11:30 PM
as you probably know when you are hacking
WADS from other games, depending where
you hack them to, changes how they function.So for example if you hack a block from TR3
and stick it in the falling rock object.
The TR3 object will fall downwards.
so if anything is not animating, hack them into the ANIMATING object section.
Thus you get a bouncing save crystal or flapping flag.
No collisions?
use Strpix 3 to sort most of those problems out. Or if that fails finally use EDIT OBJECT.
My questions though are:
how to get all that AI stuff to work?
How to fix bad animations (quad bike)?
If the squishy and raising blocks are climbable is there some way of giving that function to the pushable block?
Do Eidos have a cunning plan to upgrade
to the final version of the Level Editor
used in TRC and other games?
MIRAI
ps. The pushable block has 2 other problems:
- If you stick 2 together and jump on them.
You will fall through one of them.
- if you hang and shimmy, you can shimmy right through the block. Ending up inside it.