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BranxSyvern
Junior Member

Posts: 29
From:Bellingham WA USA
Registered: Apr 2001

posted 06-17-2001 11:46 PM     Click Here to See the Profile for BranxSyvern   Click Here to Email BranxSyvern     Edit/Delete Message   Reply w/Quote
I know what you were saying about the whole pushing levers and avoiding traps thing gettin kind of old. But to be honest, that's not why I play TR. I've played every TR title and have concured them all to their fulest. But I still from time to time pop in all of them and still play, not because of the puzzles.... but becouse of the levels. I love the levels because I know them. Levels like Venice, Opera house, Jungle, Area 51, Natia's Minds, THE DECK!!! ooo. My point is that I'll never get tired of these levels because to me the're just like my favorite places to visit in real life. That's why I play. Then again, I never thought the puzzles were all that chalenging any ways.

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fairchild
Member

Posts: 60
From:
Registered: Jan 2001

posted 06-18-2001 03:08 PM     Click Here to See the Profile for fairchild     Edit/Delete Message   Reply w/Quote
I agree; all of the levels that you've
mentioned have "re-playability" to them
because they are such beautifuly done
environments ---
the use of room modeling, textures &
lighting/shadows creates this illusion.
exploration is 75% of TombRaider; if you
don't have it in your level; it's Not
going to fly...

puzzle-based or *fighter* levels that
lack the good looks of an interesting location,are frankly; "boring".once
you've learned the trick,there's not
much left of the level, is there?

that is why the relatively "puzzle-less"
Lara's Mansion levels always are a favorite.
They're nice places to visit, who cares
if they're not challenging?

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