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Author Topic:   FAO SAGE
melanie
Member

Posts: 109
From:lincoln,england,uk
Registered: Jun 2001

posted 06-23-2001 11:46 AM     Click Here to See the Profile for melanie     Edit/Delete Message   Reply w/Quote
sage youve done a great job with the tr3 house, its great!! but could you tell me how to get jeeves working and how to stop the back wheel of the quad bike spinning in circles over lara head, and also does the zip line work? thanks mate youve done a fab wad!

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The Sage Of Time
Member

Posts: 315
From:West Virginia
Registered: May 2000

posted 06-23-2001 12:20 PM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
Alright i'll do my best...
Someone told me it's possible to make Jeeve's work with the AI_Follow type AI.
And yes i know that's not in the WAD...
I'll have to work on updates for it...
The wheel on the Quad needs a certain OCB setting (sorry but i haven't had the time to test them)
And the Zip Line doesn't seem possible...
It isn't my fault!! It's just because the Level Editor doesn't support it!
I'm sorry... Well i hope this helped you in some way!
Feel free to ask more Questions.

------------------
Time is Forever...
TR WAD's and More Here: http://members.tripod.com/tr_central/

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Ekim642
Member

Posts: 440
From:CT, USA :-) Mooooooooootown! Cows overpopulate people
Registered: Apr 2001

posted 06-23-2001 01:27 PM     Click Here to See the Profile for Ekim642   Click Here to Email Ekim642     Edit/Delete Message   Reply w/Quote
No AI works on Jeeves you guys. It's because he isn't a baddy, but he is a Jean_Yves from the Alexandria WAD if you get what I mean. Nothing related to baddies (including AI and BOXes) will work on him.

Also, how can we fix the problem about being able to walk through the display cases, the dining table?

Finally, the doors, when triggered, jump fomr the closed state to the open state, and start to close, but stop halfway. You can then walk through them.

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melanie
Member

Posts: 109
From:lincoln,england,uk
Registered: Jun 2001

posted 06-23-2001 01:29 PM     Click Here to See the Profile for melanie     Edit/Delete Message   Reply w/Quote
thanks but how do i change the ocb settings for the quad, how many numbers has it got to be, is a combination of either 2,3,4,5 numbers do you know?

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The Sage Of Time
Member

Posts: 315
From:West Virginia
Registered: May 2000

posted 06-24-2001 09:22 AM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
First off... I made him a Jean_Yves!!
I could have put him in ANYTHING!
So yes AI DOES work on Jeeves... Geez...
Also like i said i haven't tested the OCB very much so i'm sorry i really don't know.
I make the WAD's allot more then i actually use em...

------------------
Time is Forever...
TR WAD's and More Here: http://members.tripod.com/tr_central/

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Ekim642
Member

Posts: 440
From:CT, USA :-) Mooooooooootown! Cows overpopulate people
Registered: Apr 2001

posted 06-24-2001 09:32 AM     Click Here to See the Profile for Ekim642   Click Here to Email Ekim642     Edit/Delete Message   Reply w/Quote
NO! He must be a baddy for AI to work on him.

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The Sage Of Time
Member

Posts: 315
From:West Virginia
Registered: May 2000

posted 06-24-2001 09:34 AM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
Don't argue with me.
Last person who tried got **** on earth for 3 hours.

------------------
Time is Forever...
TR WAD's and More Here: http://members.tripod.com/tr_central/

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Ekim642
Member

Posts: 440
From:CT, USA :-) Mooooooooootown! Cows overpopulate people
Registered: Apr 2001

posted 06-24-2001 06:24 PM     Click Here to See the Profile for Ekim642   Click Here to Email Ekim642     Edit/Delete Message   Reply w/Quote
**** on earth... haha. Funny. I'm not trying to be rude, but with all due respect, no AI works on him. I have TRIED! He just goes forward and doesn't ever stop: with or without AI.

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HikingBoots
Member

Posts: 499
From:Michigan, USA
Registered: Apr 2001

posted 06-24-2001 06:30 PM     Click Here to See the Profile for HikingBoots   Click Here to Email HikingBoots     Edit/Delete Message   Reply w/Quote
GO MIKE GO MIKE GO. LOL sorry .

------------------
Scott... You're not evil enough!
You're like... the Margarine of Evil
The Diet COKE of evil.. get out of here
you make me sick.. come here Mini-me!

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Dondilinger
Member

Posts: 43
From:
Registered: Dec 2000

posted 06-24-2001 08:34 PM     Click Here to See the Profile for Dondilinger   Click Here to Email Dondilinger     Edit/Delete Message   Reply w/Quote
The Guide in the Tomb of Seth is not a bady though you can use, and almost have to, use AL.

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Emma P
Moderator

Posts: 405
From:Suffolk, England
Registered: Apr 2001

posted 06-25-2001 02:03 AM     Click Here to See the Profile for Emma P   Click Here to Email Emma P     Edit/Delete Message   Reply w/Quote
Without an AI doens't Jeeves follow you anyway? I mean if you don't put anything on Von Croy or the guide then they simply follow you. I don't know about the butler but wouldn't that make sense?
Em xx

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Ekim642
Member

Posts: 440
From:CT, USA :-) Mooooooooootown! Cows overpopulate people
Registered: Apr 2001

posted 06-25-2001 05:48 AM     Click Here to See the Profile for Ekim642   Click Here to Email Ekim642     Edit/Delete Message   Reply w/Quote
OK then, it doesn't have to be a baddy... but it must need some special programming... I mean if no AI works on him, and he doesn't ever follow Lara no matter what.

I've got it! SAGE, you can put Jeeves in the guide's spot from the Tomb of Seth WAD, won't that work?

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