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Author Topic:   Flipmaps
bob5
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Posts: 315
From:SC
Registered: May 2001

posted 06-27-2001 03:32 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
I know what a flipmap is and never have needed to use one but now I do. To make a fliped room I think you go to the room that you want to be fliped and click the "F" button. How do you trigger a flipmap?

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DUDEcroft
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Posts: 115
From:Toronto, Ont, Canada
Registered: Mar 2001

posted 06-27-2001 03:44 PM     Click Here to See the Profile for DUDEcroft     Edit/Delete Message   Reply w/Quote
In the trigger window, in the first box you have a list of things, elect "FLIPMAP"

then set it for switch or whatever

then in the last box, put the flipmap number

DUDEcroft

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bob5
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Posts: 315
From:SC
Registered: May 2001

posted 06-28-2001 05:55 AM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
How could I make the flipmap be triggered by lara picking up a puzzle piece of a four click high pedestal.

If is my first flipmap in the level would I number it "0" or "1"

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DUDEcroft
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Posts: 115
From:Toronto, Ont, Canada
Registered: Mar 2001

posted 06-28-2001 06:14 AM     Click Here to See the Profile for DUDEcroft     Edit/Delete Message   Reply w/Quote
Well, I think you would set the type to pickup and this would trigger the flipmap.

As for the number, In the box next to the "F" there is a number you can set. You can have a few flipmaps for one event by setting multiple flipmaps to the same number, or have different flipmaps set to different numbers.

The number that goes in the Timer Box in the trigger menu, is the flipmap number that you set the flipmap to.

So if you put 7 beside the "F" button for one flipmap, and you want it to be triggered byn the pickup, then you put 7 in the timer field in the trigger menu.

DUDEcroft

[This message has been edited by DUDEcroft (edited 06-28-2001).]

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