Eidos Interactive Forums
  Tomb Raider Level Editor
  Change the sky

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Change the sky
Thierry
Member

Posts: 63
From:France
Registered: Jun 2001

posted 07-03-2001 03:03 PM     Click Here to See the Profile for Thierry   Click Here to Email Thierry     Edit/Delete Message   Reply w/Quote
Hi

Is it possible to change the sky and the horizon in the SAME LEVEL?

If it's possible can you tell me how?

Thanks

TL

IP: Logged

melanie
Member

Posts: 109
From:lincoln,england,uk
Registered: Jun 2001

posted 07-03-2001 03:24 PM     Click Here to See the Profile for melanie     Edit/Delete Message   Reply w/Quote
You can change the horizon by impoting it from another wad,as for the sky i need to know myself

IP: Logged

Mulf
Member

Posts: 101
From:
Registered: May 2001

posted 07-03-2001 05:52 PM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
You need to change the script if you want to change the sky.

Find the line that starts with "LAYER1=". There follow four numerals which refer to the two parameters susceptible to alteration. The first three define the colour of the sky in RGB values, the last one sets the speed for the cloud movement.

It is also possible to add another line "LAYER2=" etc., but I haven't experimented with that yet and therefore can't tell you anything about the effect likely to be produced thereby.

IP: Logged

Phabius Phodes
Member

Posts: 195
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 07-03-2001 08:53 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
If you mean change the sky/horizon while playing a level, like a change of state, I think the answer is no. Actually you need to build two separate levels and connect them like they did in TRLR. Itīs in the manual.

IP: Logged

jeffrey van oort
Member

Posts: 265
From:Eindhoven,nb,Netherlands
Registered: Jun 2001

posted 07-04-2001 01:53 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
or you can just change the raw file (just like i did with lara's home).
I can't give you a screenshot but it is ''possible''.

------------------
Get ur freak on!!!!

IP: Logged

Thierry
Member

Posts: 63
From:France
Registered: Jun 2001

posted 07-04-2001 02:58 AM     Click Here to See the Profile for Thierry   Click Here to Email Thierry     Edit/Delete Message   Reply w/Quote
Thanks For Your Help...

TL

IP: Logged

Colin Grigson
Member

Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 07-04-2001 12:02 PM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
The other option is to use vastly different light levels from room to room

In an outside area if you drop the light level down it gives the impression of early evening or dusk.

I am using it on my current level to try and show the passage of time.


Col.

------------------

IP: Logged

Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 07-07-2001 03:45 PM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
passage of time INSIDE a level...wow

good idea dude, I'de love to see how it turned out!

------------------

Tomb Raider - Ancient Legends levels (2), walkthroughs,
tutorials, wallpapers and other TR goodies on driber.cjb.net
!!! new: preview of the OBJECTS ARCHIVE !!!

IP: Logged

Phabius Phodes
Member

Posts: 195
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 07-07-2001 06:14 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Just another tip -

For internal environments, specially big areas like caves, cathedrals, temples, etc. itīs a good idea to use sunlight, to create shadows and enhance the 3D perspective. You can click the blue button to make it OFF so it wonīt affect Lara or other objects, disabling the "outside" visual impression. It will still cast shadows. Then you can enhance the scenario with placed lights and shadows.

IP: Logged

Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 07-08-2001 08:50 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
yep, using sunlight myself in the first level of Ancient Legends and it looks great!

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c