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Author
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Topic: Change the sky
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Thierry Member Posts: 63 From:France Registered: Jun 2001
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posted 07-03-2001 03:03 PM
HiIs it possible to change the sky and the horizon in the SAME LEVEL? If it's possible can you tell me how? Thanks TL IP: Logged |
melanie Member Posts: 109 From:lincoln,england,uk Registered: Jun 2001
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posted 07-03-2001 03:24 PM
You can change the horizon by impoting it from another wad,as for the sky i need to know myselfIP: Logged |
Mulf Member Posts: 101 From: Registered: May 2001
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posted 07-03-2001 05:52 PM
You need to change the script if you want to change the sky.Find the line that starts with "LAYER1=". There follow four numerals which refer to the two parameters susceptible to alteration. The first three define the colour of the sky in RGB values, the last one sets the speed for the cloud movement. It is also possible to add another line "LAYER2=" etc., but I haven't experimented with that yet and therefore can't tell you anything about the effect likely to be produced thereby. IP: Logged |
Phabius Phodes Member Posts: 195 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 07-03-2001 08:53 PM
If you mean change the sky/horizon while playing a level, like a change of state, I think the answer is no. Actually you need to build two separate levels and connect them like they did in TRLR. Itīs in the manual.IP: Logged |
jeffrey van oort Member Posts: 265 From:Eindhoven,nb,Netherlands Registered: Jun 2001
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posted 07-04-2001 01:53 AM
or you can just change the raw file (just like i did with lara's home). I can't give you a screenshot but it is ''possible''.------------------ Get ur freak on!!!! IP: Logged |
Thierry Member Posts: 63 From:France Registered: Jun 2001
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posted 07-04-2001 02:58 AM
Thanks For Your Help... TL IP: Logged |
Colin Grigson Member Posts: 776 From:LONDON, ENGLAND Registered: Jan 2001
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posted 07-04-2001 12:02 PM
The other option is to use vastly different light levels from room to roomIn an outside area if you drop the light level down it gives the impression of early evening or dusk. I am using it on my current level to try and show the passage of time. Col.
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Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 07-07-2001 03:45 PM
passage of time INSIDE a level...wowgood idea dude, I'de love to see how it turned out!
------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: preview of the OBJECTS ARCHIVE !!! IP: Logged |
Phabius Phodes Member Posts: 195 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 07-07-2001 06:14 PM
Just another tip -For internal environments, specially big areas like caves, cathedrals, temples, etc. itīs a good idea to use sunlight, to create shadows and enhance the 3D perspective. You can click the blue button to make it OFF so it wonīt affect Lara or other objects, disabling the "outside" visual impression. It will still cast shadows. Then you can enhance the scenario with placed lights and shadows. IP: Logged |
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 07-08-2001 08:50 AM
yep, using sunlight myself in the first level of Ancient Legends and it looks great!
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