|
Author
|
Topic: OCB code for ammo.
|
Michiel Member Posts: 216 From:14th floor Registered: Jan 2001
|
posted 07-06-2001 01:01 PM
Add 128 to the OCB from ammo to make it visible everytime you shoot it up.IP: Logged |
Elpasodude Member Posts: 1090 From: *~*~MARS*~*~ Registered: Apr 2001
|
posted 07-07-2001 02:20 PM
Huh? I don't really understand what you mean....------------------ The matrix: Reloaded Coming in christmas of 2002! Oh, and go to my website: http://www.angelfire.com/games3/trle/ IP: Logged |
MichaelB Member Posts: 217 From: Registered: May 2000
|
posted 07-07-2001 08:54 PM
huh?IP: Logged |
Seth Member Posts: 967 From:Phoenix, Arizona Registered: May 2000
|
posted 07-07-2001 09:13 PM
I think what he means is that when you add that OCB, then use up all your ammo to make it'll still be visable. But, I'm not sure if that's what he means.........------------------ Don't Ask IP: Logged |
Michiel Member Posts: 216 From:14th floor Registered: Jan 2001
|
posted 07-08-2001 02:04 AM
It means add 128 to the OCB . The ammo will be visible when you haven't got it. Pick it up and shoot it up and it will be there again. This is the same as in TR5 with the first cyborg, there was ammo on the box that comes back if you shoot it up.IP: Logged |
Elpasodude Member Posts: 1090 From: *~*~MARS*~*~ Registered: Apr 2001
|
posted 07-08-2001 11:34 AM
Oh, okay!!! That's pretty cool.------------------ Do you want wads, editor help, outfits, levels, pictures, or saved games? Well then go to: http://www.angelfire.com/games3/trle/ IP: Logged |