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Author Topic:   OCB code for ammo.
Michiel
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Posts: 216
From:14th floor
Registered: Jan 2001

posted 07-06-2001 01:01 PM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
Add 128 to the OCB from ammo to make it visible everytime you shoot it up.

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Elpasodude
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Posts: 1090
From: *~*~MARS*~*~
Registered: Apr 2001

posted 07-07-2001 02:20 PM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
Huh? I don't really understand what you mean....

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MichaelB
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Registered: May 2000

posted 07-07-2001 08:54 PM     Click Here to See the Profile for MichaelB   Click Here to Email MichaelB     Edit/Delete Message   Reply w/Quote
huh?

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Seth
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Posts: 967
From:Phoenix, Arizona
Registered: May 2000

posted 07-07-2001 09:13 PM     Click Here to See the Profile for Seth   Click Here to Email Seth     Edit/Delete Message   Reply w/Quote
I think what he means is that when you add that OCB, then use up all your ammo to make it'll still be visable. But, I'm not sure if that's what he means.........

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Don't Ask

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Michiel
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Posts: 216
From:14th floor
Registered: Jan 2001

posted 07-08-2001 02:04 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
It means add 128 to the OCB . The ammo will be visible when you haven't got it. Pick it up and shoot it up and it will be there again. This is the same as in TR5 with the first cyborg, there was ammo on the box that comes back if you shoot it up.

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Elpasodude
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Posts: 1090
From: *~*~MARS*~*~
Registered: Apr 2001

posted 07-08-2001 11:34 AM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
Oh, okay!!!
That's pretty cool.

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