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Author
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Topic: Flip Effects
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Emma P Moderator Posts: 405 From:Suffolk, England Registered: Apr 2001
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posted 07-08-2001 08:16 AM
I'm trying to make a flip effect play a flooding sound when triggered. I've put a trigger for it, and put 2 in the box next to the flip effect like it says in the manaul. But it doesn't do anything at all. I've definately triggered it correctly because I've put it on a square with loads of other triggers that are activated by a puzzle, and they all work fine. Also you know when you put a sound into the room, such as a water loop. Is there any way of only hearing it at a certain time, (without using a flip map) because I don't want the water to be heard until the waterfall is triggered. Any ideas? Thanx Em xxxIP: Logged |
jeffrey van oort Member Posts: 265 From:Eindhoven,nb,Netherlands Registered: Jun 2001
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posted 07-08-2001 10:08 AM
it's filpeffect not flipmap. 
------------------ Get ur freak on!!!! IP: Logged |
Emma P Moderator Posts: 405 From:Suffolk, England Registered: Apr 2001
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posted 07-08-2001 10:56 AM
I know it's flip effect! That's what I said! But I know that you could add a sound by creating a flipped room with a sound in it so that when the room is triggered to flip it plays the flooding effect. But I can't flip my room as I have animated objects in it. But anyway that's not the point! I need to know how to get the flip effect to work! EmIP: Logged |
Emma P Moderator Posts: 405 From:Suffolk, England Registered: Apr 2001
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posted 07-08-2001 11:48 AM
Any idea?IP: Logged |
mirai Member Posts: 94 From:Tokyo, Japan Registered: Nov 2000
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posted 07-08-2001 11:50 AM
The manual is wrong about flip effects. except for fog colour.I can't find any info on them elsewhere. Although make sure the flood sound is in your actual wad sound file and activated. one way around it is to set up a water sound loop in a flipmap room. Switch it on, the flood sound starts. Reduce it's sound radius in the sound script and then it isn't annoying. As it goes on forever. pe@ce MIRAI IP: Logged |
Emma P Moderator Posts: 405 From:Suffolk, England Registered: Apr 2001
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posted 07-08-2001 12:04 PM
I can't create a flip map room becuase you can't flip a room with animated objects in them. (well you can but the objects won't show up.) But I have a small waterfall in my room that fills up a room below. (using a flip map for the underneath room) and I want there to be a noise when the waterfall is triggered. (I'm using the kanak waterfall and those stautes)IP: Logged |