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Author Topic:   Nice Doggies
melanie
Member

Posts: 109
From:lincoln,england,uk
Registered: Jun 2001

posted 07-09-2001 06:47 AM     Click Here to See the Profile for melanie     Edit/Delete Message   Reply w/Quote
does anyone know how to program dogs not to attack you?, or to get that frigging guide to work?, cheers!

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Seth
Member

Posts: 967
From:Phoenix, Arizona
Registered: May 2000

posted 07-09-2001 06:50 AM     Click Here to See the Profile for Seth   Click Here to Email Seth     Edit/Delete Message   Reply w/Quote
Well, apparently, you need the Streets Of Rome dogs, then there's some OCB code. I've got NO idea how to use TR2Wad OR WadMerger, so I can't get these dogs by myself. I really need this!

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Don't Ask

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melanie
Member

Posts: 109
From:lincoln,england,uk
Registered: Jun 2001

posted 07-09-2001 10:24 AM     Click Here to See the Profile for melanie     Edit/Delete Message   Reply w/Quote
anyone?

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dakulesportman
Member

Posts: 1890
From:U.S. of A.
Registered: Feb 2001

posted 07-09-2001 10:34 AM     Click Here to See the Profile for dakulesportman   Click Here to Email dakulesportman     Edit/Delete Message   Reply w/Quote
if i knew how to open my tr5 files then i would but i have no idea...

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Brad Casali
Member

Posts: 465
From:Sandusky, Ohio, USA
Registered: Jun 2001

posted 07-09-2001 10:40 AM     Click Here to See the Profile for Brad Casali   Click Here to Email Brad Casali     Edit/Delete Message   Reply w/Quote
I am not sure about the doggies, but I do know how to work to guide. Follow these instructions:
1.)Place your guide somewhere;
2.) Trigger him;
3.) Place an AI_FOLLOW mesh on the same square where he is placed;
4.) Place another AI_FOLLOW somewhere where you want the guard to go to;
5.) Highlight the second AI_FOLLOW you placed, and press O on the keyboard to bring up the OCB;
6.) Type a number one in the white box;
7.) If you want the guard to wait for Lara at that #1 spot, then you need to have him cross a trigger that has a Flipeffect of 30, and a number 1 typed in the Timer field;
8.) When Lara crosses the flipeffect line, the guard wait and do number two;
9.) Place another AI_FOLLOW somewhere after the second one;
10.) Type 2 in the OCB;
11.) Place a flipeffect trigger that guard crosses over with the value of 30 and number of 2 in the Timer field.
12.) This means the guard will stay at AI_FOLLOW mesh #2 until Lara crosses the flipeffect field of #2.

I hoped that helped.
If there are any questions just reply back.

Brad Casali http://www.geocities.com/hicho15/Lpage.html
come here if you have any troubles with TR4 objects!

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Emma P
Moderator

Posts: 405
From:Suffolk, England
Registered: Apr 2001

posted 07-09-2001 12:21 PM     Click Here to See the Profile for Emma P   Click Here to Email Emma P     Edit/Delete Message   Reply w/Quote
Originally posted by Michiel

"For some reason, I dad a dog that didn't attack. It's the dog from streets of rome. I triggered 2 dogs, one with 0 in the OCB and one with 1 in the OCB. One of these dogs was trying to attack (he didn't bite, but he run trough Lara and back) and the other one just walked into a house. That didn't work with the original dogs from TR4, these will attack you."

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melanie
Member

Posts: 109
From:lincoln,england,uk
Registered: Jun 2001

posted 07-09-2001 02:47 PM     Click Here to See the Profile for melanie     Edit/Delete Message   Reply w/Quote
Hey the guide worked! thanks brad, it follows me everwhere which is just what i wanted for my laras home level which im currently making!

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