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Author Topic:   Can you use Kill all Triggers, and What does it do?
Brad Casali
Member

Posts: 465
From:Sandusky, Ohio, USA
Registered: Jun 2001

posted 07-11-2001 06:43 AM     Click Here to See the Profile for Brad Casali   Click Here to Email Brad Casali     Edit/Delete Message   Reply w/Quote
Can you use Kill all Triggers? What can it be used for?

Thanks!
http://www.geocites.com/hicho15/Lpage.html

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Emma P
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Posts: 405
From:Suffolk, England
Registered: Apr 2001

posted 07-11-2001 06:48 AM     Click Here to See the Profile for Emma P   Click Here to Email Emma P     Edit/Delete Message   Reply w/Quote
It says in the manual that the "kill all triggers" is just a nullmesh dummy object that is no longer used. Although I have never actually bothered to see if that is true.
Em xx

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Phabius Phodes
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Posts: 195
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 07-11-2001 08:11 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
There are some things that, according to the manual, are unusable, but actually they work.
Crack mode is one of them.

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Brad Casali
Member

Posts: 465
From:Sandusky, Ohio, USA
Registered: Jun 2001

posted 07-11-2001 08:18 AM     Click Here to See the Profile for Brad Casali   Click Here to Email Brad Casali     Edit/Delete Message   Reply w/Quote
What is Crack mode?

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Colin Grigson
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Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 07-11-2001 10:05 AM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
Crack mode saved my very sanity

Col.

------------------

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Turbo Pascal
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Posts: 67
From:
Registered: Dec 2000

posted 07-11-2001 11:18 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
Kill trigger is a item that when it is actived, all previus enemies that was enabled get now dissabled.

I used this in TR3 levels and work fine and it is very coool.

Another option not used in the manual is the trigger type "Combat", but it work and you can use this to trigger something when Lara walk in a sector and Draw the weapons. (Lara in combat mode)


Turbo Pascal.


[This message has been edited by Turbo Pascal (edited 07-11-2001).]

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bob5
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Posts: 315
From:SC
Registered: May 2001

posted 07-11-2001 12:39 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
Turbo Pascal where did you get the TR3 level editor?

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Turbo Pascal
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Posts: 67
From:
Registered: Dec 2000

posted 07-12-2001 08:01 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
>Turbo Pascal where did you get the TR3 >level editor?

Me and some others friend Made severals tools for buld TR1-TR3 (soon tr4-trc) levels.

You can found some custom Tr1-Tr3 levels at:
http://home01.wxs.nl/~eland037/index.htm


About Treditor3d you can get info at:
http://home.acadia.net/userpages/vagrant/Vagrant.html


good luck.

tp.


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PistolWhipped
Member

Posts: 31
From:
Registered: Dec 1999

posted 07-16-2001 11:33 PM     Click Here to See the Profile for PistolWhipped   Click Here to Email PistolWhipped     Edit/Delete Message   Reply w/Quote
Since noone answered the question on Crack Mode.. I will. I apparently missed the section that said it didn't work

All the polygons that are in the surface meshes must meet in complete edge to edge contact. Meaning that two polygons that are next to a larger one that extends the length of the two smaller ones will create a "crack" in surface.. You often see these as little white lines when viewing corners from some angles.

ASCII simulation...

;;;;;;;;;;;;;;;
; ; ;
; A ; ;
; ; ;
;;;;;;;; C ;
; ; ;
; B ; ;
;;;;;;;;;;;;;;;

The above meeting of polygons in the surface is "illegal" the border between A&B causes a problem with joining either C to A ot C to B. One of the two junctions will show a "crack" in the game.

You can fix these by

;;;;;;;;;;;;;;;
; ; ;
; A ; ;
; ; ;
;;; ; C ;
; ;;; ; ;
; ;; ;
;;;;;;;;;;;;;;;

You do this by using the various "arrow" modes on surfaces. But it takes some time to get the hang of!

Now I can tell you what crack mode is!
Its a tool that highlites junctions of the type shown above...you have to actually fix them yourself.

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PistolWhipped
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Posts: 31
From:
Registered: Dec 1999

posted 07-16-2001 11:39 PM     Click Here to See the Profile for PistolWhipped   Click Here to Email PistolWhipped     Edit/Delete Message   Reply w/Quote
D**M, that ASCII simulation didn't work at all! let's try this....

diagram one:

IIIIIIIIIIIIIIIII
I.......I.......I
I.......I.......I
I.......I.......I
I...A...I.......I
I.......I.......I
I.......I.......I
IIIIIIIII...C...I
I.......I.......I
I.......I.......I
I...B...I.......I
I.......I.......I
I.......I.......I
IIIIIIIIIIIIIIIII


diagram two:

IIIIIIIIIIIIIIIII
I.......I.......I
I.......I.......I
I.......I.......I
I...A...I.......I
I.......I.......I
I.......I.......I
I.......I...C...I
II......I.......I
I.II....I.......I
I...II..I.......I
I.B...I.I.......I
I......II.......I
IIIIIIIIIIIIIIIII

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PistolWhipped
Member

Posts: 31
From:
Registered: Dec 1999

posted 07-16-2001 11:41 PM     Click Here to See the Profile for PistolWhipped   Click Here to Email PistolWhipped     Edit/Delete Message   Reply w/Quote
Ok, I give up....
Cut the diagrams out of the above and view them in a FIXED FONT. That will give the desired affect.

Man, I go to all this trouble to avoid uploading graphics....and what do I get for my trouble? More trouble!

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