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Author
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Topic: Can you use Kill all Triggers, and What does it do?
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Brad Casali Member Posts: 465 From:Sandusky, Ohio, USA Registered: Jun 2001
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posted 07-11-2001 06:43 AM
Can you use Kill all Triggers? What can it be used for?Thanks! http://www.geocites.com/hicho15/Lpage.html IP: Logged |
Emma P Moderator Posts: 405 From:Suffolk, England Registered: Apr 2001
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posted 07-11-2001 06:48 AM
It says in the manual that the "kill all triggers" is just a nullmesh dummy object that is no longer used. Although I have never actually bothered to see if that is true. Em xxIP: Logged |
Phabius Phodes Member Posts: 195 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 07-11-2001 08:11 AM
There are some things that, according to the manual, are unusable, but actually they work. Crack mode is one of them.IP: Logged |
Brad Casali Member Posts: 465 From:Sandusky, Ohio, USA Registered: Jun 2001
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posted 07-11-2001 08:18 AM
What is Crack mode?IP: Logged |
Colin Grigson Member Posts: 776 From:LONDON, ENGLAND Registered: Jan 2001
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posted 07-11-2001 10:05 AM
Crack mode saved my very sanityCol. ------------------ IP: Logged |
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000
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posted 07-11-2001 11:18 AM
Kill trigger is a item that when it is actived, all previus enemies that was enabled get now dissabled.I used this in TR3 levels and work fine and it is very coool. Another option not used in the manual is the trigger type "Combat", but it work and you can use this to trigger something when Lara walk in a sector and Draw the weapons. (Lara in combat mode) Turbo Pascal.
[This message has been edited by Turbo Pascal (edited 07-11-2001).] IP: Logged |
bob5 Member Posts: 315 From:SC Registered: May 2001
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posted 07-11-2001 12:39 PM
Turbo Pascal where did you get the TR3 level editor?
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Turbo Pascal Member Posts: 67 From: Registered: Dec 2000
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posted 07-12-2001 08:01 AM
>Turbo Pascal where did you get the TR3 >level editor?Me and some others friend Made severals tools for buld TR1-TR3 (soon tr4-trc) levels. You can found some custom Tr1-Tr3 levels at: http://home01.wxs.nl/~eland037/index.htm About Treditor3d you can get info at: http://home.acadia.net/userpages/vagrant/Vagrant.html
good luck.
tp.
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PistolWhipped Member Posts: 31 From: Registered: Dec 1999
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posted 07-16-2001 11:33 PM
Since noone answered the question on Crack Mode.. I will. I apparently missed the section that said it didn't work  All the polygons that are in the surface meshes must meet in complete edge to edge contact. Meaning that two polygons that are next to a larger one that extends the length of the two smaller ones will create a "crack" in surface.. You often see these as little white lines when viewing corners from some angles. ASCII simulation... ;;;;;;;;;;;;;;; ; ; ; ; A ; ; ; ; ; ;;;;;;;; C ; ; ; ; ; B ; ; ;;;;;;;;;;;;;;; The above meeting of polygons in the surface is "illegal" the border between A&B causes a problem with joining either C to A ot C to B. One of the two junctions will show a "crack" in the game. You can fix these by ;;;;;;;;;;;;;;; ; ; ; ; A ; ; ; ; ; ;;; ; C ; ; ;;; ; ; ; ;; ; ;;;;;;;;;;;;;;; You do this by using the various "arrow" modes on surfaces. But it takes some time to get the hang of! Now I can tell you what crack mode is! Its a tool that highlites junctions of the type shown above...you have to actually fix them yourself.
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PistolWhipped Member Posts: 31 From: Registered: Dec 1999
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posted 07-16-2001 11:39 PM
D**M, that ASCII simulation didn't work at all! let's try this....diagram one: IIIIIIIIIIIIIIIII I.......I.......I I.......I.......I I.......I.......I I...A...I.......I I.......I.......I I.......I.......I IIIIIIIII...C...I I.......I.......I I.......I.......I I...B...I.......I I.......I.......I I.......I.......I IIIIIIIIIIIIIIIII diagram two:
IIIIIIIIIIIIIIIII I.......I.......I I.......I.......I I.......I.......I I...A...I.......I I.......I.......I I.......I.......I I.......I...C...I II......I.......I I.II....I.......I I...II..I.......I I.B...I.I.......I I......II.......I IIIIIIIIIIIIIIIII
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PistolWhipped Member Posts: 31 From: Registered: Dec 1999
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posted 07-16-2001 11:41 PM
Ok, I give up.... Cut the diagrams out of the above and view them in a FIXED FONT. That will give the desired affect.Man, I go to all this trouble to avoid uploading graphics....and what do I get for my trouble? More trouble!  IP: Logged |