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Author
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Topic: The Big Bad...and other questions.
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Cavalius Junior Member Posts: 12 From:USA Registered: Jul 2001
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posted 07-15-2001 10:03 PM
This is My first post. I'm pretty new at this editor business so I have a few questions.Has anyone created a non-Egypt style main bad guy for the end of a level, or do you just use the ones in the wads. I'm creating a level that takes place in the Bad Lands of South Dakota and want to use a Native American God(or legend)as my level ending bad guy. If anyone can help with info or Objects, it would be greatly appreciated. Other objects I would be interested in are a Native american pipe and a bag of herbs. which brings me to my second question. If I were to get or create these items, how would I create new puzzle pieces out of them? Am I stuck with the puzzle pieces I have? Also, has anyone created a Zombie or Goul type baddy wad. IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-15-2001 10:14 PM
ok, the characters in the game are all the people you can use, their characteristics are all there is, you cant make any new characteristics like a native american god! a zombie, you can use a mummy to do that, i can do it for you if i got time! puzzle pieces function as they are in the egyptian levels they are from, but you can make them appear different with stripix and trwest, download these at http://www.jps.net/mikejj/trwest/ and http://www.trww.com/turbo_pascal/main.htm check out my wads at http://www.geocities.com/jliboy64, i got a army man available for download if you want it. ------------------ JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Cavalius Junior Member Posts: 12 From:USA Registered: Jul 2001
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posted 07-15-2001 10:26 PM
Well I guess I'm going to have to use what I have for the Big Bad then. Thanks for the Info. And I gues mummies would work. I'll just have to add a few more skeletons.I have TRwest but am experiencing some problems with it. I'll have to get Stripix. I did get your army men and I am going to use them midway to late in my level. They are perfect for what I have envisioned. Thanks again for the info. IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-15-2001 10:27 PM
np, i am trying to make a bmw roadster, but it's not coming out good, it's making me crazy...........i dunno if it might be any interest to you.......the wad, that is------------------ JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Cavalius Junior Member Posts: 12 From:USA Registered: Jul 2001
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posted 07-15-2001 10:29 PM
Not at the present time. Not much call for a BMW deep in the Bad Lands. hehehe.IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-15-2001 10:31 PM
well, it's not gunna be ready for 50 years anywayz, it's sooooo screwed up, i need some serious help with it.........------------------ JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |