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Author Topic:   Problems With Level Editor
briansd2k
Junior Member

Posts: 6
From:Allen, TX USA
Registered: Jul 2001

posted 07-16-2001 09:44 AM     Click Here to See the Profile for briansd2k   Click Here to Email briansd2k     Edit/Delete Message   Reply w/Quote
I get pretty ticked and angry when things don't go right and especially when these things have something to do with computers.

I have a few problems:

1.) How come sometimes when you load your level a whole row or sometimes a bunch of textures end up missing? Its wierd because its happeneing to almost all of my rooms and I hate going back to re-apply the textures, then find when I go back to my room, its gone again?? Its happening in different areas each time I open the level. Its never happened until now, and I suppose there's a glitch I've come across? or what? cause its starting to bug me.

2.) I used the program "Texture Edit" and I grabbed some textures off image files and other texture sets. I saved the texture set. Then I opened them up with an image viewer, and they are all there. But when I open them up in Texture Edit, all it shows are the original ones. Is there some little Script thingy you need to edit or something?

Greatly appreciate some answers,
THANX

Brian S.

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Alexis Rombaut
Member

Posts: 143
From:Belgium
Registered: Jul 2001

posted 07-16-2001 02:23 PM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
Grabbing things from Image files (and not texture files) maybe causing problems because the variety of colorresolution (16-bit, 256 , ...)

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 07-16-2001 06:52 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
I can answer only to the first question: that happened to me when I put to many textures with transparent data, like windows (textures with the purple which in the TRLE appear as black part). Simply delete most of them you do not need...

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