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Author Topic:   The Introduction of Time (debugged)
Alexis Rombaut
Member

Posts: 143
From:Belgium
Registered: Jul 2001

posted 07-19-2001 07:52 AM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
A real disadvantage of Tomb Raider is that the aspect of time is not or little used.

There is no trigger to make something happen at a given point in time.

I have found a sneaky way to insert time.


In one of my levels (a top secret laboratory) I wanted an auto-destruct sequence. When it activates Lara only has 5 mintues to escape. After 5 minutes the building turns into ruins, if Lara is still inside, she will die.

To trigger the destruction I have used:

* A totally seperate room (Lara never has to see this room) in which there is a slope. On top of the slope I have placed a rolling ball. Some clicks below on the slope I place on a flat tile a raising block_1. On the the near slope-tiles higher, lower and under the block you have to place additionnal heavy triggers for the rollingball. This is needed to certainly get him back rolling after the block drops (sometimes the ball stopped after the block dropped - test the slope several time - can be a bug). On the remaining side of the slope after the block, each tile has a heavy trigger (not all on one tile because the editor refuses to stack heavy triggers) to activate the various effects - sounds, flip rooms... - for the destruction of the lab.

* In the command center of the lab is a timed switch-trigger (timer=360), stacked with the trigger for the rolling ball and the raising block_1. Together with sound effects for the auto-destruct count-down (I used samples from Star Trek).

* If Lara activates the switch, the ball starts rolling but is stopped by the raised block. After 5 minutes the switch drops, the block lowers and the ball rolls further, activating the heavy triggers and so the destruction and the death Lara (death tiles in the flipped rooms) if she is still inside.

[This message has been edited by Alexis Rombaut (edited 07-19-2001).]

[This message has been edited by Alexis Rombaut (edited 07-19-2001).]

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Alexis Rombaut
Member

Posts: 143
From:Belgium
Registered: Jul 2001

posted 07-19-2001 08:05 AM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
Post Message if it works !!

I don't have a website but I can mail you the project (~400kB)

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Alexis Rombaut
Member

Posts: 143
From:Belgium
Registered: Jul 2001

posted 07-19-2001 09:17 AM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
I have tested it for several times and it really works !!!

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Brad Casali
Member

Posts: 465
From:Sandusky, Ohio, USA
Registered: Jun 2001

posted 07-19-2001 09:26 AM     Click Here to See the Profile for Brad Casali   Click Here to Email Brad Casali     Edit/Delete Message   Reply w/Quote
Email me it!
Great Idea!
ebradpt@lrbcg.com

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http://www.geocities.com/hicho15/Lpage.html

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TRT
Member

Posts: 85
From:TOKYO
Registered: Jul 2001

posted 07-20-2001 04:40 AM     Click Here to See the Profile for TRT     Edit/Delete Message   Reply w/Quote
this is how I got a timer to work in the grand lodge level.

You make a separate room and then let the rolling ball fall, as it moves about the
self-made track it triggers of heavy triggers.
A bit like dominos.

MIRAI

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TRLevels
Member

Posts: 123
From:
Registered: Apr 2001

posted 07-20-2001 06:42 AM     Click Here to See the Profile for TRLevels   Click Here to Email TRLevels     Edit/Delete Message   Reply w/Quote
Sounds great!
I could use someything like that for the sinking of the Titanic
Sned me! Send me! Send me!

Neil@TRLevels.co.uk

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