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Author Topic:   The Introduction of Time? Yes it is possible
Alexis Rombaut
Member

Posts: 143
From:Belgium
Registered: Jul 2001

posted 07-19-2001 04:13 PM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
A real disadvantage of Tomb Raider is that the aspect of time is not or little used.

There is no trigger to make something happen at a given point in time.

I have found a sneaky way to insert time.


In one of my levels (a top secret laboratory) I wanted an auto-destruct sequence. When it activates Lara only has 5 mintues to escape. After 5 minutes the building turns into ruins, if Lara is still inside, she will die.

To trigger the destruction I have used:

* A totally seperate room (Lara never has to see this room) in which there is a slope. On top of the slope I have placed a rolling ball. Some clicks below on the slope I place on a flat tile a raising block_1. On the the near slope-tiles higher, lower and under the block you have to place additionnal heavy triggers for the rollingball. This is needed to certainly get him back rolling after the block drops (sometimes the ball stopped after the block dropped - test the slope several time - can be a bug). On the remaining side of the slope after the block, each tile has a heavy trigger (not all on one tile because the editor refuses to stack heavy triggers) to activate the various effects - sounds, flip rooms... - for the destruction of the lab.

* In the command center of the lab is a timed switch-trigger (timer=360), stacked with the trigger for the rolling ball and the raising block_1. Together with sound effects for the auto-destruct count-down (I used samples from Star Trek).

* If Lara activates the switch, the ball starts rolling but is stopped by the raised block. After 5 minutes the switch drops, the block lowers and the ball rolls further, activating the heavy triggers and so the destruction and the death Lara (death tiles in the flipped rooms) if she is still inside.


Reactions please ....

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Nigel1985
Member

Posts: 630
From:England
Registered: Feb 2001

posted 07-19-2001 05:39 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
why do you keep posting this under new names?

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Alexis Rombaut
Member

Posts: 143
From:Belgium
Registered: Jul 2001

posted 07-19-2001 06:21 PM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
because almost nobody anwsers or reacts!!

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Mulf
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Posts: 101
From:
Registered: May 2001

posted 07-19-2001 06:28 PM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
I'd just like to say (even though it wasn't news to me) that it's a neat trick to trigger something from a room that isn't connected to the rest of the level.

However, you can actually stack as many heavytriggers as you wish. If you create a heavytrigger, all 'normal' triggers placed on the same square will become heavytriggers (it's the same with the other special triggers).

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 07-19-2001 08:18 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
you do not even understand how much important can be this fact.... yes, I mean expecially for me.....

I know the chance of not connected rooms, but I really like the chance to lift up the rolling ball....

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http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

LAST UPDATE on june 18th.

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wiredGIRL
Member

Posts: 252
From:
Registered: May 2001

posted 07-20-2001 07:22 AM     Click Here to See the Profile for wiredGIRL   Click Here to Email wiredGIRL     Edit/Delete Message   Reply w/Quote
That's awesome... I need some studying on triggers.

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Limp Bizkit
Member

Posts: 134
From:Ridderkerk, The Netherlands
Registered: May 2001

posted 07-20-2001 11:21 AM     Click Here to See the Profile for Limp Bizkit   Click Here to Email Limp Bizkit     Edit/Delete Message   Reply w/Quote
Yeah, sounds good. Maybe I have to build a level like that if I have time!

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My Personal Website: http://www.angelfire.com/my/trlevels

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