Eidos Interactive Forums
  Tomb Raider Level Editor
  Cut scenes and FMV's, any1??

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Cut scenes and FMV's, any1??
Kiopo
Member

Posts: 739
From:Liverpool, UK
Registered: Jul 2001

posted 07-22-2001 05:49 AM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
I reckon it is possible to add fmv's at least to our levels. First, we have to see how they insert it in the script (.tr4 4 cut-scenes, and .bik 4 fmv's), so if we get the script.dat file from say the last revelation, and convert it back 2 .txt, we can see how they insert the FMV's, and maybe what format it is. Then we could make a tool to convert .avi to .bik, insert it in the script and voila!!

IP: Logged

Kiopo
Member

Posts: 739
From:Liverpool, UK
Registered: Jul 2001

posted 07-22-2001 06:03 AM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
So wotya reckon, I think it could be done. I'm gonna open the .dat file from chronicles in MS-Dos, but its playin up at the mo n won't load up.

IP: Logged

Limp Bizkit
Member

Posts: 134
From:Ridderkerk, The Netherlands
Registered: May 2001

posted 07-22-2001 08:31 AM     Click Here to See the Profile for Limp Bizkit   Click Here to Email Limp Bizkit     Edit/Delete Message   Reply w/Quote
There already is a program to convert avi to bik. Go to: http://www.radgametools.com/default.htm and download Bink Video.

------------------
Please become a member of Team Raider The Golden Skull! We still need somebody for the voices!
http://www.angelfire.com/super/teamraider1

My Personal Website: http://www.angelfire.com/my/trlevels

IP: Logged

Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 07-23-2001 06:04 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
and you also already can convert a compiled script back to txt with TRwest http://www.jps.net/mikejj/trwest/

------------------

Tomb Raider - Ancient Legends levels (2), walkthroughs,
tutorials, wallpapers and other TR goodies on driber.cjb.net
!!! new: the full release of the OBJECTS ARCHIVE is out !!!

IP: Logged

tom992
Member

Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 07-23-2001 06:24 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
Ne 1 want the script.txt and english.txt from Tr Chronicles?

IP: Logged

Kiopo
Member

Posts: 739
From:Liverpool, UK
Registered: Jul 2001

posted 07-23-2001 11:11 AM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
Well then, howcome we can't have FMV's?? If we know how to insert them in the script why can't we do it??

IP: Logged

DeltaPower
Member

Posts: 165
From:Copenhagen, Denmark
Registered: Jul 2001

posted 07-23-2001 04:44 PM     Click Here to See the Profile for DeltaPower   Click Here to Email DeltaPower     Edit/Delete Message   Reply w/Quote
Ask Eidos...or Core...

But I believe it's because the FMV commands are to be built into the .exe - meaning that once it sees the FMV bit of the script, the .exe will handle the launch.

Just a guess ... I haven't reversed the editor exe and the game exe yet to find diffs.

------------------
This is private helo delta-petra-halo-two-four-six on zero-one-two inbound, I'm at one-three-zero knots, two-five seconds out - requesting ten-four for fly-by, over.

IP: Logged

Kiopo
Member

Posts: 739
From:Liverpool, UK
Registered: Jul 2001

posted 07-23-2001 04:46 PM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
I dun think so really. Has any1 actually tried converting .avi to .bik and inserting it in2 the script?? (Theres an idea!!!)

------------------

Visit my site: http://www.tombraiderconnection.8k.com
UNDER CONSTRUCTION

Or Email me james.mcc@btinternet.com

IP: Logged

WereWolf
Junior Member

Posts: 6
From:France
Registered: Apr 2001

posted 07-23-2001 08:34 PM     Click Here to See the Profile for WereWolf     Edit/Delete Message   Reply w/Quote
EZ
The editor tomb.exe does NOT include calls to bink libraries (something like bink32.dll) .

As I said in a previous message TRLE tomb.exe does include those calls...but when you play (maybe I have to say when I play) custom levels with the TRLE engine the sound is really crappy.

WereWolf

IP: Logged

psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 07-23-2001 10:16 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
I think they put it off cause they were thinking about some nude raider FMV ehehehehe

------------------
| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

LAST UPDATE on june 18th.

IP: Logged

tom992
Member

Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 07-24-2001 02:08 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
[Strings]
Several hours later...
Gibbys Level
Dels Level
Toms Level
The 13th floor
Escape with the iris
Security breach
Red alert!
The base
The submarine
Deepsea dive
Sinking submarine
Streets of Rome
Trajan`s markets
The Colosseum
Gallows tree
Labyrinth
Old mill
Select Cutscene!
Joby Crane Cut
Rich Cut 2 (Voncroy etc)
Joby Cut 2 (Admiral+Sergie+Sailors)
Rich Cut 1 (Lara+Guard)
Rich Cut 3 (Lara+Gun)
Joby Cut 3 (Lara Jump+Sailor)
Andy1 (hangman + younglara)
Rich1 (hammer gate thing)
Andy2 (priest + younglara)
Joby4 (lara+navyboyz+admiral)
ANDREA1
ANDREA2
JOBY5 (periscope)
ANDY3 (catapault)
JOBY9 (lara & admiral 1)
JOBY10 (lara & admiral 2)
RICHCUT4 (twogun kits up)
ANDY4 (imps1)
ANDY4b (imps2)
ANDREA3 (larson shootout)
ANDREA3b (snakes)
ANDY5 (monk)
JOBY6 (into suit)
JOBY8 (out of suit)
ANDY6 (white hair priest)
ANDYPEW (!)
ANDY7 (white hair priest2)
COSSACK (phil)
ANDY9 (priest/cossack)
ANDY8 (chalk)
ANDY10 (SWAMPY)
JOBY7 (Underwater)
ANDREA4 (lara/pierre)
MONK2
SWAMPY
ANDY11 (long one!)

Enter Combination
Unlimited %s
USE
CHOOSE AMMO
CHOOSE WEAPON MODE
COMBINE
SEPARATE
EQUIP
COMBINE WITH
LOAD GAME
SAVE GAME
EXAMINE
\x14 More
\x14 Select Ammo
\x14 Select Option
\x14 Combine
\x14 Push Keypad
\x18\x19\x1b\x1a Movement
\x19\x1b Previous/Next \x17 Back
Grappling Gun
Grappling Gun Ammo
Chloroform soaked cloth
Cloth
Bottle of chloroform
Uzi
Pistols
Shotgun
Revolver
Revolver + LaserSight
Desert Eagle
Desert Eagle + LaserSight
Desert Eagle Ammo
HK Gun
HK Gun (Silenced)
Shotgun Normal Ammo
Shotgun Wideshot Ammo
HK Sniper Mode
HK Burst Mode
HK Rapid Mode
HK Ammo
Revolver Ammo
Uzi Ammo
Pistol Ammo
LaserSight
Silencer
Large Medipack
Small Medipack
Binoculars
Headset
Flares
Timex-TMX
Load
Save
Crowbar
Garden Key
Saturn Symbol
Golden Key 1
Golden Key 2
Mercury stone
Teleporter disc
A Fuse
Silver key
Bronze key
Swipe Card
Hammer
Access code disc
Iris lab access
High level access card
ID access card
Iris artifact
Low level access card
Restroom access card
Helipad access key
Key bit (left)
Key bit (right)
Valve wheel
Golden coin
Mars symbol
Venus symbol
Gemstone
Philosophers stone
Colosseum key 1
Colosseum key 2
Gemstone piece
Spear Of Destiny
Heart
Catapult
Iron clapper
Rubber tube
Pitchfork
Bone dust
Bestiary
Chalk
Silver coin
Suit console
Suit battery
Aqualung
Suit console
Battery (+)
Battery (-)
Chaff flares
Nitrogen canister
Oxygen canister
Yes
No
Load Game
New Game
Paused
Select Game To Load
Select Game To Save
Special Features
Movie Trailer
Storyboards Part 1
Next Generation Concept Art
Storyboards Part 2
Next Generation Preview
GAME OVER
Save Game
Exit to Title
DEMO MODE
Current Location
Statistics
Distance Travelled
Ammo Used
Secrets Found
Location
Health Packs Used
Time Taken
days
of
Secrets (%d of %d)
Action
Draw Weapon
Jump
Roll
Walk
Look
Duck
Dash
Inventory

[PSXStrings]
\x14 Select
\x17 Cancel
Back \x17
\x14 Ok
Cancel \x17
BESLES-03331
Insert a Memory Card\ninto Memory Card slot 1
Checking Memory Card
Memory Card is unformatted\nFormat Memory Card ?
Loading data\nDo not remove Memory Card
Saving data\nDo not remove Memory Card
Formatting Memory Card\nDo not remove Memory Card
Overwrite data on Memory Card ?
Memory Card is unformatted\nInsert a formatted Memory Card
Memory Card has insufficient free blocks\n\nInsert a Memory Card with at least\ntwo free blocks
There are no Tomb Raider Chronicles\nsave games on the Memory Card\nin Memory Card slot 1
LOADING
Load OK
Saved OK
Format OK
Load Failed
Save Failed
Format Failed
Empty
Controller Removed
Resume
Quit
Game Settings
Control Options
Are you sure you want to quit ?
Screen Adjust
SFX Volume\t\t\t
Music Volume\t\t\t
Use directional buttons\nto adjust the screen
Configure Controls
Configuration n
Vibration On
Vibration Off
Manual Targeting
Automatic Targeting
\t\t\t\t\t\t\t\t\n\n\n\n\n
\t\t\t\t\t\t\t\t\t\n\n\n\n\n\n\n\n\n
Programmers
Additional Programmers
AI Programming
Animators
Level Designers
FMV Sequences
Music & Sound FX
Original Story
Script
Producer
QA
Executive Producers
Additional Sound FX
Rubbish

[PCStrings]
PC Programmer
Programmers
Additional Programming
Resume
Options
Empty Slot
Music Volume
SFX Volume
Sound Quality
Low
Medium
High
Targeting
Manual
Automatic
Graphics Adapter
Output Settings
Output Resolution
Texture Bit Depth
OK
Cancel
Hardware Acceleration
Software Mode
Volumetric FX
Bilinear Filtering
Bump Mapping
Low Resolution Textures
Low Resolution Bump Maps
Sound Device
Disable
Bit
Full Screen
Windowed
Render Options
No Sound Card Installed
Failed To Setup DirectX
Exit
Control Configuration
Use Flare
Control Method
Mouse
Keyboard
Joystick
Waiting
Reset
Save Settings
Saved OK
Step Left
Step Right
Play
Setup
Install
Uninstall
ReadMe
Demo Mode - Esc To Exit
Select Level
No FMV
THE LAST STRING ENTRY

This is the english, the script.txt is pretty much the same as TR4's.

[This message has been edited by tom992 (edited 07-24-2001).]

IP: Logged

Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 07-24-2001 02:13 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
or rather to stop people from making their own TR game

face it, we can only create levels and THAT'S it!
we even have to stick to a wad to build with, so all the tools for making your own TR game has been hold back

------------------

Tomb Raider - Ancient Legends levels (2), walkthroughs,
tutorials, wallpapers and other TR goodies on driber.cjb.net
!!! new: the full release of the OBJECTS ARCHIVE is out !!!

IP: Logged

Kiopo
Member

Posts: 739
From:Liverpool, UK
Registered: Jul 2001

posted 07-24-2001 01:11 PM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
Ye, s'pose so. Why couldnt they at least have given us the possibility to make FMV's?? They're sooo mean!!

------------------

Visit my site: http://www.tombraiderconnection.8k.com
UNDER CONSTRUCTION

Or Email me james.mcc@btinternet.com

IP: Logged

Ekim642
Member

Posts: 440
From:CT, USA :-) Mooooooooootown! Cows overpopulate people
Registered: Apr 2001

posted 07-24-2001 01:38 PM     Click Here to See the Profile for Ekim642   Click Here to Email Ekim642     Edit/Delete Message   Reply w/Quote
Why can't you be content with a flyby in your level with voice audio tracks?

------------------
Lara's Humble Abode - Newsletter, forums, chat, news, hundreds of levels, and everything else that is Tomb Raider.

www.trlaracroft.com

NEW FORUMS! http://forums.trlaracroft.com

IP: Logged

Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 07-25-2001 01:17 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
sorry Kiopo, but there is no way in h*ll that core/eidos will release that.
the FMV were made with 3D Studio Max and that program costs about 1000 bucks!

------------------

Tomb Raider - Ancient Legends levels (2), walkthroughs,
tutorials, wallpapers and other TR goodies on driber.cjb.net
!!! new: the full release of the OBJECTS ARCHIVE is out !!!

IP: Logged

Kiopo
Member

Posts: 739
From:Liverpool, UK
Registered: Jul 2001

posted 07-25-2001 09:07 AM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
I know!!! I have it, I meant they could at least have given us the possibility to add them into our games. Rrrrr!!! Do any of you reckon we might be able to insert them one day?

------------------

Visit my site: http://www.tombraiderconnection.8k.com
UNDER CONSTRUCTION

Or Email me james.mcc@btinternet.com

IP: Logged

Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 07-31-2001 03:39 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
I sure hope so, there are a lot of talented programmers out there

------------------

Tomb Raider - Ancient Legends levels (2), walkthroughs,
tutorials, wallpapers and other TR goodies on driber.cjb.net
!!! new: the full release of the OBJECTS ARCHIVE is out !!!

IP: Logged

Kiopo
Member

Posts: 739
From:Liverpool, UK
Registered: Jul 2001

posted 08-01-2001 03:19 PM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
Ye, I'm quite talented, but I've never really tried any Tomb Raider stuff. Flyby's just aren't the same really, you need character movement to put forward what you want to do.

------------------

Visit my site: http://www.tombraiderconnection.8k.com
UNDER CONSTRUCTION

Or Email me james.mcc@btinternet.com

IP: Logged

doron
Member

Posts: 227
From:rishon le zion , IL
Registered: Apr 2001

posted 08-01-2001 03:30 PM     Click Here to See the Profile for doron   Click Here to Email doron     Edit/Delete Message   Reply w/Quote
hoo...look...
he's tatlented and MODEST too!...

IP: Logged

the_last_frustration
Member

Posts: 1607
From:Northern Ireland
Registered: Mar 2001

posted 08-01-2001 03:32 PM     Click Here to See the Profile for the_last_frustration   Click Here to Email the_last_frustration     Edit/Delete Message   Reply w/Quote
well, if you try hard, you could fake a quick cutscene - like a flyby camera flying round to look at laras face, then an enemy, then back at lara, while a conversation is going on, could work. i mean, you have the same effect at the beginning of "race for the iris" in TLR.

------------------

simon! heel!!

IP: Logged

Kiopo
Member

Posts: 739
From:Liverpool, UK
Registered: Jul 2001

posted 08-01-2001 03:38 PM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
Yep, I have done that quite a bit, and if you use, say, the guide for lara to talk to, you can put AI points down and make him move and stuff. It'd be great if you could do that with Lara, maybe thats how they do the cutscenes, with animation points and stuff. I dunno.

PS I only said I was quite talented

------------------

Visit my site: http://www.tombraiderconnection.8k.com
UNDER CONSTRUCTION

Or Email me james.mcc@btinternet.com

IP: Logged

Raider of Tombs
Member

Posts: 442
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 08-01-2001 06:40 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
yes, that's how it's done, im sure. try triggering a flyby that only contains one camera with lara controll off. it will loop constantly, and force you to crash tr, but the screen will change to the cutscene letterbox size! (that's how they are triggered, im sure.) i said as much in a separate thread, and it is useless so far as I see.

IP: Logged

Elpasodude
Member

Posts: 1090
From: *~*~MARS*~*~
Registered: Apr 2001

posted 08-01-2001 07:59 PM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
Couldn't we take the "Tomb4.exe" file from the origional TR4 game and install our levels into it, change the title, change the script, change title.tr4, and then put cutscene and fmv triggers in our levels? It would only be like, one extra meg in a level zip! C'mon, the LE community exists on the ability to stretch the limits (jliboy's wads, michael's tr2wad, pascal's strpix, etc.). This is vital for our survival here!!! And for our amuzement....

------------------

Elpasodude's Tomb Raider Site

IP: Logged

Kiopo
Member

Posts: 739
From:Liverpool, UK
Registered: Jul 2001

posted 08-02-2001 12:29 PM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
Umm, ye, that may work, but even then we don't know exactly how they make the cut-scenes in the first place. I reckon its by using special triggers, but who knows??? Maybe if we bug Core Design enough they'll tell us how (Protest signs at the ready!!).

------------------

Visit my site: http://www.tombraiderconnection.8k.com
UNDER CONSTRUCTION

Or Email me james.mcc@btinternet.com

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c