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Author Topic:   Changing the backgound music
bob5
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Posts: 315
From:SC
Registered: May 2001

posted 07-23-2001 04:57 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
If I am using the library background music when I start the level and want a different background music later how could I do that.

My level startes out with outside music but when you get inside I need a diferen background music.

would I just trigger the music at the entrance of the inside

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Kiopo
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Posts: 739
From:Liverpool, UK
Registered: Jul 2001

posted 07-23-2001 05:00 PM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
Yep, just set a trigger! Its in the manual if you like.

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Ekim642
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Posts: 440
From:CT, USA :-) Mooooooooootown! Cows overpopulate people
Registered: Apr 2001

posted 07-23-2001 05:12 PM     Click Here to See the Profile for Ekim642   Click Here to Email Ekim642     Edit/Delete Message   Reply w/Quote
It would be better to do it in the script. If you trigger music later on, then the background noises you don't want will play again.

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Driber_IF
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Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 07-24-2001 02:58 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
the only thing you have to be worried about is making sure you trigger a BACKGROUND wav file, as normal wav files don't loop when triggered

the specific wav files that can loop is hard coded in the LE, so you may wanna fool around with that!

look at room 37 from karnak for reference

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Mulf
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Posts: 101
From:
Registered: May 2001

posted 07-24-2001 03:32 AM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
To sum it up, yes, you can simply put a trigger to change the background ambient sounds.

As it wíll be a loop (number >100), you don't have to worry about the editor flipping back to the sound you entered in the script. If you play another track inbetween, the programme will return to the last loop you've triggered and continue playing it until you trigger another one. (I've done that successfully in Heroic Manliness.)

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bob5
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Posts: 315
From:SC
Registered: May 2001

posted 07-26-2001 07:23 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
Ok I renamed the file to 115 and I set it to the right format....I think and triggered it as a CD and 115. Then while playing when she steps on the square there are NO sounds, just the sound effects - guns, fire, and stuff. What am I doing wrong??

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bob5
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Posts: 315
From:SC
Registered: May 2001

posted 07-26-2001 07:46 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
I got it to play and I renamed it to 101. Mulf you said that if I named it a number greater than 100 it would play forever, but it didn't. I didn't put anything in the script because I don't know what to put into the script.
HELP

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TRT
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Posts: 85
From:TOKYO
Registered: Jul 2001

posted 07-26-2001 10:37 PM     Click Here to See the Profile for TRT     Edit/Delete Message   Reply w/Quote
it isn't as simple as that.

Some sound numbers are programmed to loop
others are NOT.
You have to find the ones that do.
The trigger number does nothing.

But loopers are in the top numbers, around the 95-115 area. Nothing else will loop.

And it you want some music or sound FX to play more than once you have to use the 1,2,3,4,5 bits.

the manual is completly wrong from what I can see. So are the flip effects sound controls.

pe@ce
MIRAI

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bob5
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Posts: 315
From:SC
Registered: May 2001

posted 07-27-2001 04:38 AM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
Are the numbers 1-5 selected when they are black.

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Mulf
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Registered: May 2001

posted 07-27-2001 04:58 AM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
I apologize for being imprecise. It's true that there are more looping sounds than those with numbers >100. You shouldn't use numbers >111 though, because for some reason they don't work correctly. If you want to introduce a background noise of your own making, you're on the safe side when you overwrite one of the existing ones; however, I've made a background audio .wav with the ambient sounds from TR2 Temple of Xian and named it 103—that works perfectly.

Script changes: Go to the block of information for your level in the Script.txt. In the line

LEVEL= DATA\[NAME],[NUMBER]

[NAME] refers to the .tr4 file, [NUMBER] is the number of the background audio loop. Change the latter to 103 (or whatever), then run DOS to create a new script file etc.

The trigger code bit buttons are selected when they are black, yes.

[This message has been edited by Mulf (edited 07-27-2001).]

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