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Author
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Topic: Changing the backgound music
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bob5 Member Posts: 315 From:SC Registered: May 2001
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posted 07-23-2001 04:57 PM
If I am using the library background music when I start the level and want a different background music later how could I do that. My level startes out with outside music but when you get inside I need a diferen background music. would I just trigger the music at the entrance of the inside IP: Logged |
Kiopo Member Posts: 739 From:Liverpool, UK Registered: Jul 2001
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posted 07-23-2001 05:00 PM
Yep, just set a trigger! Its in the manual if you like.------------------ Visit my site: http://www.tombraiderconnection.8k.com UNDER CONSTRUCTION Or Email me james.mcc@btinternet.com IP: Logged |
Ekim642 Member Posts: 440 From:CT, USA :-) Mooooooooootown! Cows overpopulate people Registered: Apr 2001
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posted 07-23-2001 05:12 PM
It would be better to do it in the script. If you trigger music later on, then the background noises you don't want will play again.------------------ Lara's Humble Abode - Newsletter, forums, chat, news, hundreds of levels, and everything else that is Tomb Raider. www.trlaracroft.com NEW FORUMS! http://forums.trlaracroft.com IP: Logged |
Driber_IF Member Posts: 823 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 07-24-2001 02:58 AM
the only thing you have to be worried about is making sure you trigger a BACKGROUND wav file, as normal wav files don't loop when triggeredthe specific wav files that can loop is hard coded in the LE, so you may wanna fool around with that! look at room 37 from karnak for reference ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: the full release of the OBJECTS ARCHIVE is out !!! IP: Logged |
Mulf Member Posts: 101 From: Registered: May 2001
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posted 07-24-2001 03:32 AM
To sum it up, yes, you can simply put a trigger to change the background ambient sounds.As it wíll be a loop (number >100), you don't have to worry about the editor flipping back to the sound you entered in the script. If you play another track inbetween, the programme will return to the last loop you've triggered and continue playing it until you trigger another one. (I've done that successfully in Heroic Manliness.) IP: Logged |
bob5 Member Posts: 315 From:SC Registered: May 2001
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posted 07-26-2001 07:23 PM
Ok I renamed the file to 115 and I set it to the right format....I think and triggered it as a CD and 115. Then while playing when she steps on the square there are NO sounds, just the sound effects - guns, fire, and stuff. What am I doing wrong??IP: Logged |
bob5 Member Posts: 315 From:SC Registered: May 2001
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posted 07-26-2001 07:46 PM
I got it to play and I renamed it to 101. Mulf you said that if I named it a number greater than 100 it would play forever, but it didn't. I didn't put anything in the script because I don't know what to put into the script. HELPIP: Logged |
TRT Member Posts: 85 From:TOKYO Registered: Jul 2001
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posted 07-26-2001 10:37 PM
it isn't as simple as that.Some sound numbers are programmed to loop others are NOT. You have to find the ones that do. The trigger number does nothing. But loopers are in the top numbers, around the 95-115 area. Nothing else will loop. And it you want some music or sound FX to play more than once you have to use the 1,2,3,4,5 bits. the manual is completly wrong from what I can see. So are the flip effects sound controls. pe@ce MIRAI IP: Logged |
bob5 Member Posts: 315 From:SC Registered: May 2001
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posted 07-27-2001 04:38 AM
Are the numbers 1-5 selected when they are black.IP: Logged |
Mulf Member Posts: 101 From: Registered: May 2001
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posted 07-27-2001 04:58 AM
I apologize for being imprecise. It's true that there are more looping sounds than those with numbers >100. You shouldn't use numbers >111 though, because for some reason they don't work correctly. If you want to introduce a background noise of your own making, you're on the safe side when you overwrite one of the existing ones; however, I've made a background audio .wav with the ambient sounds from TR2 Temple of Xian and named it 103—that works perfectly.Script changes: Go to the block of information for your level in the Script.txt. In the line LEVEL= DATA\[NAME],[NUMBER] [NAME] refers to the .tr4 file, [NUMBER] is the number of the background audio loop. Change the latter to 103 (or whatever), then run DOS to create a new script file etc. The trigger code bit buttons are selected when they are black, yes. [This message has been edited by Mulf (edited 07-27-2001).] IP: Logged |