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Author
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Topic: Getting imported Tr3 Tyrannosaurus Rex to attack Lara...
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Qudlatopec Junior Member Posts: 20 From: Registered: Jul 2001
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posted 07-24-2001 10:55 PM
What if T-Rex is indeed attacking Lara, but you guys can’t notice this because the animations are messed?Each animation of the object has its internal number read by the game engine. If you switch the objects you should pay attention to matching the animations and their ID. Lets switch tr4crocodile and tr3T-Rex. Attack animation internal number of the crocodile could match Dino’s internal ID animation. ...of walking. So what you see on the screen is walking or running monster ...which is actually attacking Lara . But you can’t see it because of messed animations. And by the way T-Rex has two or three animations for attacking Lara. While the crocodile can have just the only one. Here you have the problem. If tr3 dog’s animations are exactly the same as tr4 dog ( I mean the quantity , the order, and their ID numbers) – it works. (which means Core guys were lazy ...and made some plastic surgery to tr3 dog to get it to tr4) Maybe the solution is checking all the animations and their ID of all tr4 enemies and compare to the animations of tr3 enemies. And if the animations do not match – ability to change them manually. If only TRViewer could support tr4 animations – it would be possible. For now it’s just the matter or trial and error. I think we should ask Popov to make his great program support tr4 (and trc).
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wujaszek Member Posts: 63 From:your neighborhood Registered: Jun 2001
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posted 07-25-2001 04:38 AM
Developing TRViewer to read tr4 objects and animations would be breakthrough! Eugene Popov, have mercy...IP: Logged |
Turbo Pascal Member Posts: 67 From: Registered: Dec 2000
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posted 07-25-2001 08:29 AM
>Maybe the solution is checking all the >animations and their ID of all tr4 enemies >and compare to the animations of tr3 >enemies. And if the animations do not >match – ability to change them manuallyYou are absolutly right, also for each animation (running, wallking, attacking) there is a commands set, (called animcomands), those animcommands SHOULD HAVE TO BE KEEPED for the original TRLE character, so they can keep the behavior; but i think that tr2wad overwrite these commands for the ones from the imported enemy. Seems that there is a guy that code a animeditor kind program, (but it only run in linux) check this tread: http://pub19.ezboard.com/ftreditingzonefrm2.showMessage?topicID=226.topic check his website at: http://openraider.sourceforge.net/ TP
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blackbarbi Junior Member Posts: 3 From:Newark, DE USA Registered: Apr 2001
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posted 07-25-2001 08:48 PM
quote: Originally posted by Qudlatopec: What if T-Rex is indeed attacking Lara, but you guys can’t notice this because the animations are messed?Each animation of the object has its internal number read by the game engine. If you switch the objects you should pay attention to matching the animations and their ID. Lets switch tr4crocodile and tr3T-Rex. Attack animation internal number of the crocodile could match Dino’s internal ID animation. ...of walking. So what you see on the screen is walking or running monster ...which is actually attacking Lara . But you can’t see it because of messed animations. And by the way T-Rex has two or three animations for attacking Lara. While the crocodile can have just the only one. Here you have the problem. If tr3 dog’s animations are exactly the same as tr4 dog ( I mean the quantity , the order, and their ID numbers) – it works. (which means Core guys were lazy ...and made some plastic surgery to tr3 dog to get it to tr4) Maybe the solution is checking all the animations and their ID of all tr4 enemies and compare to the animations of tr3 enemies. And if the animations do not match – ability to change them manually. If only TRViewer could support tr4 animations – it would be possible. For now it’s just the matter or trial and error. I think we should ask Popov to make his great program support tr4 (and trc).
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blackbarbi Junior Member Posts: 3 From:Newark, DE USA Registered: Apr 2001
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posted 07-25-2001 09:01 PM
hi. i am seriously stuck here. i'm in NEVADA part 1 (nevada desert) and i'm at that water wheel area. i pulled the lever to get the ammo. then i go around to the corner to pull the 2nd lever to open the trap door between the water slides. i go inside that silverish looking tunnel to pull the 3rd lever and it is suppose to open the trap door but the door doesn't open. HELP! what to do....tyIP: Logged |
Qudlatopec Junior Member Posts: 20 From: Registered: Jul 2001
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posted 07-26-2001 10:11 PM
To TurboP, not BBarbie: Linux and chineese language are the same sort of difficulty for me. ”Thanks” to man called Bill Gates I’m strongly addicted to Windows...As you’ve said we can’t get proper animations untill we get into the TR guts - with any nonLinux custom build program. Gotta wait... hoping Mongoose switches to Win someday... IP: Logged |
Michiel Member Posts: 216 From:14th floor Registered: Jan 2001
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posted 07-29-2001 03:32 AM
I created a program to import animations. I already replaced the reach-in-hole animation with the little push button animation. Maybe the dino is possible too. The dino can die, walk, but not attack. It maybe only the stateID. Fot the LARA moveable, all TR1,2 and 3 animations are in it. Even the zip-line animation. The soldier from crash site also works. I saw that the walk, stand and run StateIDs are still the same, only the attack one not. That's because TR4 has more type of attacks (bite left, bite right, eat) then older TR games.[This message has been edited by Michiel (edited 07-29-2001).] IP: Logged |
GeckoKid Member Posts: 365 From:Hong Kong Registered: Jul 2001
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posted 07-29-2001 07:01 AM
I know Chinese, but I don't know Linux :PIP: Logged |
Qudlatopec Junior Member Posts: 20 From: Registered: Jul 2001
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posted 07-30-2001 12:58 AM
Where are animations and their State ID located? Inside .phd, .tr2, tr4 file (I mean data files) or exe file?
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pwhirl Member Posts: 818 From:Mission, BC, Canada Registered: Dec 2000
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posted 07-30-2001 01:03 AM
Hey Michiel is this animation extractor downloadable, or are you hoarding it for yourself.  IP: Logged |