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Author Topic:   Getting imported Tr3 Tyrannosaurus Rex to attack Lara...
Qudlatopec
Junior Member

Posts: 20
From:
Registered: Jul 2001

posted 07-24-2001 10:55 PM     Click Here to See the Profile for Qudlatopec     Edit/Delete Message   Reply w/Quote
What if T-Rex is indeed attacking Lara, but you guys can’t notice this because the animations are messed?

Each animation of the object has its internal number read by the game engine. If you switch the objects you should pay attention to matching the animations and their ID. Lets switch tr4crocodile and tr3T-Rex. Attack animation internal number of the crocodile could match Dino’s internal ID animation. ...of walking.
So what you see on the screen is walking or running monster ...which is actually attacking Lara . But you can’t see it because of messed animations.
And by the way T-Rex has two or three animations for attacking Lara. While the crocodile can have just the only one. Here you have the problem.

If tr3 dog’s animations are exactly the same as tr4 dog ( I mean the quantity , the order, and their ID numbers) – it works. (which means Core guys were lazy ...and made some plastic surgery to tr3 dog to get it to tr4)

Maybe the solution is checking all the animations and their ID of all tr4 enemies and compare to the animations of tr3 enemies. And if the animations do not match – ability to change them manually.

If only TRViewer could support tr4 animations – it would be possible. For now it’s just the matter or trial and error.

I think we should ask Popov to make his great program support tr4 (and trc).

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wujaszek
Member

Posts: 63
From:your neighborhood
Registered: Jun 2001

posted 07-25-2001 04:38 AM     Click Here to See the Profile for wujaszek     Edit/Delete Message   Reply w/Quote
Developing TRViewer to read tr4 objects and animations would be breakthrough!
Eugene Popov, have mercy...

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Turbo Pascal
Member

Posts: 67
From:
Registered: Dec 2000

posted 07-25-2001 08:29 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

>Maybe the solution is checking all the >animations and their ID of all tr4 enemies >and compare to the animations of tr3 >enemies. And if the animations do not >match – ability to change them manually

You are absolutly right, also for each animation (running, wallking, attacking) there is a commands set, (called animcomands), those animcommands SHOULD HAVE TO BE KEEPED for the original TRLE character,
so they can keep the behavior; but i think that tr2wad overwrite these commands for the ones from the imported enemy.

Seems that there is a guy that code a animeditor kind program, (but it only run in linux) check this tread:
http://pub19.ezboard.com/ftreditingzonefrm2.showMessage?topicID=226.topic

check his website at:
http://openraider.sourceforge.net/


TP

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blackbarbi
Junior Member

Posts: 3
From:Newark, DE USA
Registered: Apr 2001

posted 07-25-2001 08:48 PM     Click Here to See the Profile for blackbarbi   Click Here to Email blackbarbi     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Qudlatopec:
What if T-Rex is indeed attacking Lara, but you guys can’t notice this because the animations are messed?

Each animation of the object has its internal number read by the game engine. If you switch the objects you should pay attention to matching the animations and their ID. Lets switch tr4crocodile and tr3T-Rex. Attack animation internal number of the crocodile could match Dino’s internal ID animation. ...of walking.
So what you see on the screen is walking or running monster ...which is actually attacking Lara . But you can’t see it because of messed animations.
And by the way T-Rex has two or three animations for attacking Lara. While the crocodile can have just the only one. Here you have the problem.

If tr3 dog’s animations are exactly the same as tr4 dog ( I mean the quantity , the order, and their ID numbers) – it works. (which means Core guys were lazy ...and made some plastic surgery to tr3 dog to get it to tr4)

Maybe the solution is checking all the animations and their ID of all tr4 enemies and compare to the animations of tr3 enemies. And if the animations do not match – ability to change them manually.

If only TRViewer could support tr4 animations – it would be possible. For now it’s just the matter or trial and error.

I think we should ask Popov to make his great program support tr4 (and trc).


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blackbarbi
Junior Member

Posts: 3
From:Newark, DE USA
Registered: Apr 2001

posted 07-25-2001 09:01 PM     Click Here to See the Profile for blackbarbi   Click Here to Email blackbarbi     Edit/Delete Message   Reply w/Quote
hi. i am seriously stuck here. i'm in NEVADA part 1 (nevada desert) and i'm at that water wheel area. i pulled the lever to get the ammo. then i go around to the corner to pull the 2nd lever to open the trap door between the water slides. i go inside that silverish looking tunnel to pull the 3rd lever and it is suppose to open the trap door but the door doesn't open. HELP! what to do....ty

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Qudlatopec
Junior Member

Posts: 20
From:
Registered: Jul 2001

posted 07-26-2001 10:11 PM     Click Here to See the Profile for Qudlatopec     Edit/Delete Message   Reply w/Quote
To TurboP, not BBarbie:
Linux and chineese language are the same sort of difficulty for me. ”Thanks” to man called Bill Gates I’m strongly addicted to Windows...

As you’ve said we can’t get proper animations untill we get into the TR guts - with any nonLinux custom build program. Gotta wait... hoping Mongoose switches to Win someday...

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Michiel
Member

Posts: 216
From:14th floor
Registered: Jan 2001

posted 07-29-2001 03:32 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
I created a program to import animations. I already replaced the reach-in-hole animation with the little push button animation. Maybe the dino is possible too. The dino can die, walk, but not attack. It maybe only the stateID.
Fot the LARA moveable, all TR1,2 and 3 animations are in it. Even the zip-line animation. The soldier from crash site also works. I saw that the walk, stand and run StateIDs are still the same, only the attack one not. That's because TR4 has more type of attacks (bite left, bite right, eat) then older TR games.

[This message has been edited by Michiel (edited 07-29-2001).]

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GeckoKid
Member

Posts: 365
From:Hong Kong
Registered: Jul 2001

posted 07-29-2001 07:01 AM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
I know Chinese, but I don't know Linux :P

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Qudlatopec
Junior Member

Posts: 20
From:
Registered: Jul 2001

posted 07-30-2001 12:58 AM     Click Here to See the Profile for Qudlatopec     Edit/Delete Message   Reply w/Quote
Where are animations and their State ID located?
Inside .phd, .tr2, tr4 file (I mean data files) or exe file?

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pwhirl
Member

Posts: 818
From:Mission, BC, Canada
Registered: Dec 2000

posted 07-30-2001 01:03 AM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
Hey Michiel is this animation extractor downloadable, or are you hoarding it for yourself.

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