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Author Topic:   How do you do flipmaps?
Suzie Croft
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Posts: 41
From:Cyberspace
Registered: Jul 2001

posted 07-27-2001 02:54 AM     Click Here to See the Profile for Suzie Croft   Click Here to Email Suzie Croft     Edit/Delete Message   Reply w/Quote
I dont want to sound thick, but i've pored over the manual & had a look at the sample maps like it suggests, but i just can't figure it out. i've had no success trying to find a tutorial on the web, so can anyone here help me? please?

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Tension
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From:West sussex, England
Registered: Jul 2001

posted 07-27-2001 03:32 AM     Click Here to See the Profile for Tension     Edit/Delete Message   Reply w/Quote
you just flip the map

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Suzie Croft
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Posts: 41
From:Cyberspace
Registered: Jul 2001

posted 07-27-2001 03:36 AM     Click Here to See the Profile for Suzie Croft   Click Here to Email Suzie Croft     Edit/Delete Message   Reply w/Quote
don't give up the day job, Tension.

any mildly serious people out there? do we stand any chance..?

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Tension
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Posts: 262
From:West sussex, England
Registered: Jul 2001

posted 07-27-2001 03:39 AM     Click Here to See the Profile for Tension     Edit/Delete Message   Reply w/Quote
well i've never used it so far but in the manual it says use F button under plan view
I guess with the room selected

alt + f to get out of it

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Emma P
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Posts: 405
From:Suffolk, England
Registered: Apr 2001

posted 07-27-2001 07:03 AM     Click Here to See the Profile for Emma P   Click Here to Email Emma P     Edit/Delete Message   Reply w/Quote
Ok, here's what you do. Make sure your room is fully textured before you start so there are no noticeable differences in the textures when the room is flipped (unless that's part of the story line) Firstly go to the room you want to flip and press alt and F, the previously white background will now be black. You can't add animated objects into a flipped room such as baddies and some larger statues, so build your room around this. Make the changes in the flipped room that you want to appear when the flip map is triggered and then press alt and F again to return to your original room. Now, you need to trigger the flip map. So select the square that you want and set the trigger type to Flip map, in the box next to Flip map type the number of the flip map, if this is your first flip map just put 1 (but make sure that if your building your level along side the tutorial level then they have not also used flip map number 1, get it?) Then type the number 1 next to the F button and make sure that it also says the same in the flipped room. Then when you play the game and Lara steps on to the desired square it will trigger the flip map.
I know it sounds complicated but it's dead easy once you get the knack of it.

[This message has been edited by Emma P (edited 07-27-2001).]

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Suzie Croft
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Posts: 41
From:Cyberspace
Registered: Jul 2001

posted 07-27-2001 07:11 AM     Click Here to See the Profile for Suzie Croft   Click Here to Email Suzie Croft     Edit/Delete Message   Reply w/Quote
Ok, I'll try that thnx

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