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Author Topic:   Key animation problems.
Willedmat@AOL.com
Member

Posts: 250
From:Simi Valley,California, US
Registered: Jun 2001

posted 07-29-2001 02:49 PM     Click Here to See the Profile for Willedmat@AOL.com   Click Here to Email Willedmat@AOL.com     Edit/Delete Message   Reply w/Quote
I've been working on The Streets of Rome frome TR5. I started with the fountain area and everthing works like a charm(so far). in that area there is a key hole where lara takes a key from her backpack and turns it in the hole. But the animation that she uses is when she takes a bigger object with both her hands and puts it in. How do I change it so that she takes it with one hand and turns it.

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Brad Casali
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Posts: 465
From:Sandusky, Ohio, USA
Registered: Jun 2001

posted 07-29-2001 02:53 PM     Click Here to See the Profile for Brad Casali   Click Here to Email Brad Casali     Edit/Delete Message   Reply w/Quote
I think that if you add the normal Lara from the normal WADs than she should be fine. Just add the Lara and the Default_Sprites. I think that should do it.

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Willedmat@AOL.com
Member

Posts: 250
From:Simi Valley,California, US
Registered: Jun 2001

posted 07-29-2001 02:56 PM     Click Here to See the Profile for Willedmat@AOL.com   Click Here to Email Willedmat@AOL.com     Edit/Delete Message   Reply w/Quote
I have the normal lara. The animations aren't messed up. I just want to change the animation from how she uses it to open a door(like how she opens that big door in Tut1) to where she using a key-like animation.

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Ekim642
Member

Posts: 440
From:CT, USA :-) Mooooooooootown! Cows overpopulate people
Registered: Apr 2001

posted 07-29-2001 04:09 PM     Click Here to See the Profile for Ekim642   Click Here to Email Ekim642     Edit/Delete Message   Reply w/Quote
Is the key object you are using a Puzzle_item or a Key_item? It must be a Key_Item for the correct animation to 'play'.

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