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Author
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Topic: Key animation problems.
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Willedmat@AOL.com Member Posts: 250 From:Simi Valley,California, US Registered: Jun 2001
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posted 07-29-2001 02:49 PM
I've been working on The Streets of Rome frome TR5. I started with the fountain area and everthing works like a charm(so far). in that area there is a key hole where lara takes a key from her backpack and turns it in the hole. But the animation that she uses is when she takes a bigger object with both her hands and puts it in. How do I change it so that she takes it with one hand and turns it.IP: Logged |
Brad Casali Member Posts: 465 From:Sandusky, Ohio, USA Registered: Jun 2001
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posted 07-29-2001 02:53 PM
I think that if you add the normal Lara from the normal WADs than she should be fine. Just add the Lara and the Default_Sprites. I think that should do it.------------------ http://www.geocities.com/hicho15/Lpage.html IP: Logged |
Willedmat@AOL.com Member Posts: 250 From:Simi Valley,California, US Registered: Jun 2001
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posted 07-29-2001 02:56 PM
I have the normal lara. The animations aren't messed up. I just want to change the animation from how she uses it to open a door(like how she opens that big door in Tut1) to where she using a key-like animation.IP: Logged |
Ekim642 Member Posts: 440 From:CT, USA :-) Mooooooooootown! Cows overpopulate people Registered: Apr 2001
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posted 07-29-2001 04:09 PM
Is the key object you are using a Puzzle_item or a Key_item? It must be a Key_Item for the correct animation to 'play'.------------------ Lara's Humble Abode - Newsletter, forums, chat, news, hundreds of levels, and everything else that is Tomb Raider. www.trlaracroft.com NEW FORUMS! http://forums.trlaracroft.com IP: Logged |