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Author Topic:   Turning off a sink
bob5
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Posts: 315
From:SC
Registered: May 2001

posted 07-30-2001 05:34 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
I need to turn off a sink with a switch.
How would I do that.

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Tomb_Raider_Nut
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Posts: 283
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 07-30-2001 05:39 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
try a trigger triggerer. do you know how to use it?

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bob5
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Posts: 315
From:SC
Registered: May 2001

posted 07-30-2001 05:42 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
No

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bob5
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Posts: 315
From:SC
Registered: May 2001

posted 07-30-2001 06:08 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
Are you talking about putting a trigger for something that has allready been triggered on the switch square. I would do that but you don't trigger a sink.

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Nigel1985
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Posts: 630
From:England
Registered: Feb 2001

posted 07-30-2001 07:08 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
try a flip map, or anti trigger

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GeckoKid
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Posts: 365
From:Hong Kong
Registered: Jul 2001

posted 07-30-2001 07:13 PM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
the only way is to flip the room.

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Tomb_Raider_Nut
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Posts: 283
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 07-30-2001 07:52 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
ok yah the flip map is probibly the only way but this is how you use it.
the trigger triggerer is a numesh dummy object.
Ok say you lit some flames earlier and you want them to go out (via a switch) , first you'd place the switch and it's trigger.
then you'd place an anti-trigger for the flame right next to the switch where lara will walk over, then place the trigger triggerer dummy on the anti-trigger square. now on the same square (find the T button next to the B button on the select room panal) and click it a blue square should appear (in the 2d map veiw). now the final step, place the trigger from the nulmesh dummy on the switch square.

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