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Author
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Topic: about kickdoor and debris0
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jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-30-2001 06:26 PM
i have a custom wad based on city.wad, i deleted the debris0 from it when i made it, and i left the kickdoor in the wad. now i have retextured the door, and i tried moving a debris0 from the original city wad and used this custom wad in my game, but lara walks right through it! how do i fix this? do i need the kickdoor and debris0 from the same wad?------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Tomb_Raider_Nut Member Posts: 283 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 07-30-2001 06:32 PM
i dunno, it happens to me also and i HAVEN'T deleted it. unless yours happens BEFORE you open the door, then try putting it in the other room. ( check your email for the my second outfit )[This message has been edited by Tomb_Raider_Nut (edited 07-30-2001).] IP: Logged |
Mulf Member Posts: 101 From: Registered: May 2001
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posted 07-30-2001 06:37 PM
DEBRIS0 is always insubstantial. You need to add the dummy objects DEBRIS1 and DEBRIS2 as well.There are some door frames in TR2 and TR3 which are solid and serve the same purpose, and they consist of only two parts instead of three. IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-30-2001 06:37 PM
lara walks right through it when it's closed, please help, i need to know this fast------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 07-30-2001 06:39 PM
oh, ok thanx mulf! but just one question, can debris1 and 2 be custom objects? will the deb0 work if the 1 and 2 are there?
------------------ DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
Mulf Member Posts: 101 From: Registered: May 2001
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posted 07-30-2001 06:48 PM
yepIP: Logged |