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Author Topic:   about kickdoor and debris0
jliboy64
Member

Posts: 1134
From:connecticut
Registered: Mar 2001

posted 07-30-2001 06:26 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
i have a custom wad based on city.wad, i deleted the debris0 from it when i made it, and i left the kickdoor in the wad. now i have retextured the door, and i tried moving a debris0 from the original city wad and used this custom wad in my game, but lara walks right through it! how do i fix this? do i need the kickdoor and debris0 from the same wad?

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Tomb_Raider_Nut
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Posts: 283
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 07-30-2001 06:32 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
i dunno, it happens to me also and i HAVEN'T deleted it. unless yours happens BEFORE you open the door, then try putting it in the other room.
( check your email for the my second outfit )

[This message has been edited by Tomb_Raider_Nut (edited 07-30-2001).]

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Mulf
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Posts: 101
From:
Registered: May 2001

posted 07-30-2001 06:37 PM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
DEBRIS0 is always insubstantial. You need to add the dummy objects DEBRIS1 and DEBRIS2 as well.

There are some door frames in TR2 and TR3 which are solid and serve the same purpose, and they consist of only two parts instead of three.

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jliboy64
Member

Posts: 1134
From:connecticut
Registered: Mar 2001

posted 07-30-2001 06:37 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
lara walks right through it when it's closed, please help, i need to know this fast

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JCO-Jliboy's Custom Objects jliboy64@hotmail.com

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jliboy64
Member

Posts: 1134
From:connecticut
Registered: Mar 2001

posted 07-30-2001 06:39 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
oh, ok thanx mulf!
but just one question, can debris1 and 2 be custom objects? will the deb0 work if the 1 and 2 are there?

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DOWNLOAD COOL OBJECTS HERE NOW!
JCO-Jliboy's Custom Objects jliboy64@hotmail.com

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Mulf
Member

Posts: 101
From:
Registered: May 2001

posted 07-30-2001 06:48 PM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
yep

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