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Author
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Topic: Static and moveables
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Willedmat@AOL.com Member Posts: 250 From:Simi Valley,California, US Registered: Jun 2001
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posted 07-30-2001 10:32 PM
Has anyone figured out how to convert moveables to statics. It's very frustrating getting most of the objects working but then when you need to make an object to be Furniture, plant, architecture, debris, or shatter and its a moveable like horseman_mip and it won't work. The problem I have is making the lock from The Streets of Rome a shatter object. But it is a horseman_mip so I can't replace it with the shatter object.HEEELP!! My level depends on it. P.S/ It's an exact replica of the Streets of Rome from TR5, 50% done.IP: Logged |
tom992 Member Posts: 289 From:Abingdon, Oxfordshire, England Registered: Dec 2000
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posted 07-31-2001 12:01 AM
Why don't you just use the lock from the city and newcity wads?[This message has been edited by tom992 (edited 07-31-2001).] IP: Logged |
Willedmat@AOL.com Member Posts: 250 From:Simi Valley,California, US Registered: Jun 2001
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posted 07-31-2001 09:11 AM
Shape, look, size. I want it to be as close as I can get it, but I guess I'll just have to use the one from the city wad .IP: Logged |
Tomb_Raider_Nut Member Posts: 283 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 07-31-2001 09:24 AM
There's a lock in the new city wad? what is it called?IP: Logged |
Willedmat@AOL.com Member Posts: 250 From:Simi Valley,California, US Registered: Jun 2001
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posted 07-31-2001 09:26 AM
I'm not sure. But if it's breakable its probably a shatter object.IP: Logged |
piega Member Posts: 151 From:Netherlands Registered: Dec 2000
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posted 07-31-2001 10:01 AM
Why dont you just look in the coastal wad. It has a lock in the shatter slot.IP: Logged |
bob5 Member Posts: 315 From:SC Registered: May 2001
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posted 07-31-2001 10:16 AM
Put it in an animating slot.IP: Logged |