Eidos Interactive Forums
  Tomb Raider Level Editor
  A fully working Quad Bike and Snowmobile

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   A fully working Quad Bike and Snowmobile
gangstaplay
Member

Posts: 44
From:Isle of Wight, UK
Registered: Jan 2001

posted 08-02-2001 12:59 AM     Click Here to See the Profile for gangstaplay   Click Here to Email gangstaplay     Edit/Delete Message   Reply w/Quote
Hi. I have started fixing the snowmobile and quad bike so that parts do not spin unwanted. The only way to do this is to move meshes from #1, #2 and #4. These are used by the motorbike as follows:

#1 Handle Bars (Twists with laras hands)
#2 Front Wheel (Spins)
#4 Back Wheel (Spins)

What I need to know is whether there is any way to add meshes to an object. The motorbike uses 10 meshes and the snowmobile only uses 6 but I cannot use 10 meshes as no programs allow me to add the others.

The only other thing I can do is merge all of the objects into 1 mesh using 3DS but I hate that as I must flip each face, convert through trueSpace and then re-texture.


Many thanks,

Gangstaplay

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c