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Author Topic:   FAO: Psiko, geckokid, mulf
jliboy64
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Posts: 1134
From:connecticut
Registered: Mar 2001

posted 08-02-2001 04:35 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
hello, you 4 are possible people that can help me with this problem...

here's a screenshot of the first problem:

the problem is: the "killer" character's hand is lara's leg!!!! this killer character is the guide version, which means, i made it from the guide from the settomb.wad guide. how do i fix this????

PROBLEM 2:

the problem is the bed's textures is screwed up! when you turn to one angle to look at it, it's fine, but when you turn to the other direction, it's screwed up! what is the problem? is it cuz i have too many textures in my object texture set??

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[This message has been edited by jliboy64 (edited 08-02-2001).]

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pwhirl
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Posts: 818
From:Mission, BC, Canada
Registered: Dec 2000

posted 08-02-2001 05:27 PM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
Well you'll have to make a meshswap. See the guide has to meshes one with a torch and one without. Your "Killer" is trying to pull out a torch, seeing it's not there he pulls a lara leg.

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jliboy64
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Posts: 1134
From:connecticut
Registered: Mar 2001

posted 08-02-2001 05:32 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
ok, so the killer problem is cuz he didnt have a torch but is trying to take it out? ah, ic, well, that's solved

about problem 2, why is the bed changing textures??????

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NOMINATED JLIBOY64 FOR THE "BEST WADMAKER AWARD" IN LIL KID'S 2001 TRLE AWARDS! CLICK sam.burke@ic24.net TO EMAIL HIM AND SAY "I NOMINATED JLIBOY64 FOR THE BEST WAD MAKER AWARD! THANX!

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psiko
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Posts: 454
From:Rome
Registered: Mar 2001

posted 08-02-2001 08:26 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
send me the dxf of that object (the bed), I have two ideas of what it can be.

If I am right, I will fix it and send it back to you.

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| |--->> psiko <<---| |

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GeckoKid
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Posts: 365
From:Hong Kong
Registered: Jul 2001

posted 08-02-2001 08:29 PM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
hey i haven't fix the hair for you yet! oh!

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GeckoKid Interactive

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psiko
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Posts: 454
From:Rome
Registered: Mar 2001

posted 08-03-2001 03:48 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
I haven't tryed it in the game, but I think now it works.

First of all, there were something about 110 polygons and some of them were useless.... so now they are only less than 50, and the effect is almost the same.

I had to delete some of the polygoons as you (and all of us) have sadly to accept the fact that the game has a limit of "approximation" while it calculates the polygons, so in some point of view the game has to decide which one of the polygons has the "priority" upon the others.

If you put so little polygons next one to another, and with NORMALS which are not so different, the game "deletes" or don't see some polygons which are very next to the polygons with priority.

You used "little" poligons next one to another and their surfaces had the normals with a very little angle between one of another, so they were something like an unic plane.... If you watch at them from above, nothing is wrong, but when you watch at the scene from that point of view (you show in the pic) which puts the polygons one upon another, the engine calculates only some of them.

So I deleted some polygons and build the bed almost completely, but the final effect is only that you have bigger sheets.....

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| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

First level from "Tomb Raider A - The TechnoEgyptians"

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jliboy64
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Posts: 1134
From:connecticut
Registered: Mar 2001

posted 08-03-2001 06:25 AM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
so psiko, your saying that something had to do with??????????? i have no idea what you were talking about, sorry, can you explain it in layman terms please?

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psiko
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Posts: 454
From:Rome
Registered: Mar 2001

posted 08-03-2001 10:47 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
think about one squared polygon, and consider its geometric center..... from that point, simply draw with the mind a virtual line which is 90° from the surface of the polygon.... that line is called NORMAL.....

so, read again what I wrote before, maybe it is more clear....

anyhow, the meaning is that if you draw polygons which are very near to fit a plan but actually they are NOT, when you wacht at them in a position near to see them as a plan, some polygons can disappear as the appoximation of the engine (which is a guilty of every computing machine) does NOT show some of them.....

well tell me if now it works, as I did not tried it in the game, and I don't know if now it is good......

if there are still problems, well, I can try another time....

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| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

First level from "Tomb Raider A - The TechnoEgyptians"

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jliboy64
Member

Posts: 1134
From:connecticut
Registered: Mar 2001

posted 08-03-2001 10:51 AM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
you mentioned a mesh that you edited? can you email it to me?

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NOMINATED JLIBOY64 FOR THE "BEST WADMAKER AWARD" IN LIL KID'S 2001 TRLE AWARDS! CLICK sam.burke@ic24.net TO EMAIL HIM AND SAY "I NOMINATED JLIBOY64 FOR THE BEST WAD MAKER AWARD! THANX!

DOWNLOAD COOL OBJECTS HERE NOW!
JCO-Jliboy's Custom Objects jliboy64@hotmail.com

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 08-03-2001 11:08 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
already emailed it to you many hours ago..... didn't you get it?

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| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

First level from "Tomb Raider A - The TechnoEgyptians"

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jliboy64
Member

Posts: 1134
From:connecticut
Registered: Mar 2001

posted 08-03-2001 11:11 AM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
nope, dont appear so, where did you email it to? hotmail or yahoo? please email it to jliboy64@hotmail.com if it's a small file

------------------
NOMINATED JLIBOY64 FOR THE "BEST WADMAKER AWARD" IN LIL KID'S 2001 TRLE AWARDS! CLICK sam.burke@ic24.net TO EMAIL HIM AND SAY "I NOMINATED JLIBOY64 FOR THE BEST WAD MAKER AWARD! THANX!

DOWNLOAD COOL OBJECTS HERE NOW!
JCO-Jliboy's Custom Objects jliboy64@hotmail.com

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 08-03-2001 11:20 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
sent again.

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| |--->> psiko <<---| |

DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

First level from "Tomb Raider A - The TechnoEgyptians"

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