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Author
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Topic: Can the following be done?...
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Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 08-04-2001 08:21 AM
Can these be done:Make the screen fade out and transport lara to a different place in the map and fade in again? Have a sas guy stand still (guard mode) and not start attacking until a trigger is pressed? Only trigger an event if a certain item is in lara's inventory? Make the sas bullets do more harm? Any answers to any of these would be greatly appreciated! IP: Logged |
LeeO Member Posts: 339 From: Registered: May 2001
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posted 08-04-2001 08:37 AM
I think there is an AI that stops an SAS from atacking Lara unless he sees her.An enemies power is hardcoded in the exe so you can't change it. I hope this helps... ------------------ Visit My Site! PLEASE! "Operator, Operator! Give me the number for 911!"-Homer Simpson IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 08-04-2001 08:38 AM
no to all them but about the thing with the inventory triggering things, just put a pickup trigger for whatever the thing you want to put in your inventory, when she picks it up, it triggers something------------------ NOMINATED JLIBOY64 FOR THE "BEST WADMAKER AWARD" IN LIL KID'S 2001 TRLE AWARDS! CLICK sam.burke@ic24.net TO EMAIL HIM AND SAY "I NOMINATED JLIBOY64 FOR THE BEST WAD MAKER AWARD! THANX! DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
GeckoKid Member Posts: 365 From:Hong Kong Registered: Jul 2001
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posted 08-04-2001 08:44 AM
You can make lara 'teleport' to another place by using a finish trigger as said in the manual. instead load the level you are on by putting 'larastartpos' in another place of the level. the fading, cannot be done anyway.------------------
GeckoKid Interactive [This message has been edited by GeckoKid (edited 08-04-2001).] IP: Logged |
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 08-04-2001 08:46 AM
No, there has to be a way of doing some of it! noooo! This is super-necessary stuff! arrugh! ooog! pant pant... Isn't there some way of transporting lara - that's the most important - I could have sworn there is a way!sorry gekokid, we posted at the same time - can you give me step by step instructions on how to do what you just said? (i don't really need fading...) [This message has been edited by Raider of Tombs (edited 08-04-2001).] IP: Logged |
jliboy64 Member Posts: 1134 From:connecticut Registered: Mar 2001
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posted 08-04-2001 08:53 AM
that's whhy you need to think of the plot of the level and write down how everything's gunna be done first  ------------------ NOMINATED JLIBOY64 FOR THE "BEST WADMAKER AWARD" IN LIL KID'S 2001 TRLE AWARDS! CLICK sam.burke@ic24.net TO EMAIL HIM AND SAY "I NOMINATED JLIBOY64 FOR THE BEST WAD MAKER AWARD! THANX! DOWNLOAD COOL OBJECTS HERE NOW! JCO-Jliboy's Custom Objects jliboy64@hotmail.com IP: Logged |
GeckoKid Member Posts: 365 From:Hong Kong Registered: Jul 2001
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posted 08-04-2001 08:58 AM
1. Let your level placed 1st in the script file. 2. On the square you want Lara to be teleported, set this triggerTrigger FINISH 1 (the level number) Type Trigger Timer 1 (or any number else if you want another place have teleports too) 3. On the square you want Lara to teleport to, place a Larastartpos object here. Type 'O'(not zero) for OCB panel, type the same number as you typed in the finish trigger timer field. For the object, the base of the pyramid (that red null mesh i mean) means where Lara will be facing after the teleportation. ------------------
GeckoKid Interactive IP: Logged |
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 08-04-2001 09:26 AM
thanks i'll try that!IP: Logged |
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 08-05-2001 06:17 AM
Hee heee, I didn't get the teleport to work, but I've got an effect that is just about the same, transporting lara from one environment to another without moving there! Guess you all will just have to play the level to see it (or rather experience it, because you can't see it)! haha it is really cool..IP: Logged |
decky2000 Junior Member Posts: 23 From:BKK, TH Registered: Dec 2000
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posted 08-05-2001 08:19 AM
Flipped map should work.. or not?IP: Logged |
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 08-05-2001 10:05 AM
Nope, no flipmaps...IP: Logged |