|
Author
|
Topic: Oh No! Is it the Texture Memory problem again?
|
Phabius Phodes Member Posts: 195 From:Sao Paulo, SP, Brazil Registered: Jun 2001
|
posted 08-05-2001 03:34 PM
Well people, Iīm working hard on my second level, the sequel to City of Blezqi Zatsaz.Itīs not even 50% complete, and I had a strange texture problem already. This one is not like the one I had with my huge first level, when textures disappeared and Lara stood floating in the dark. This time, after adding a big room, one of the already used texture tiles appears black in the whole level. Just this one particular texture tile, and when it was applied flipped. So I deleted some columns (objects) and everything was fine again. Then I added normal walls to replace the object columns, and the problem came back, this time showing only a triangle piece of that tile correct, and the other triangle side with some other distorted image. The TGA file is ok, the tile appears normally in the texture window, and also on the editor. You only see the problem when youīre playing. Is it that disgusting texture memory problem again? If it is, how can I make levels with perfect texturing with this crap? IP: Logged |
dhama Member Posts: 767 From:Tibet Registered: Apr 2001
|
posted 08-05-2001 03:37 PM
well Phabius, I think everyone is starting to realise that the golden egg was just an ordinary egg with gold paint on it.. 
------------------
TOWER BRIDGE 2 OUT NOW!!! IP: Logged |
Tension Member Posts: 262 From:West sussex, England Registered: Jul 2001
|
posted 08-05-2001 03:46 PM
never had that problem, I know a few dont's like changing the texture set away thru, adding a door in a wall
IP: Logged |
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
|
posted 08-05-2001 05:44 PM
I had a problem with textures - I made a custom set, but when I tried to open, it jumbled them up, and crashed! I must have had too many (almost 50)IP: Logged |
TRT Member Posts: 85 From:TOKYO Registered: Jul 2001
|
posted 08-06-2001 01:51 AM
when you run the compiler.Check if it gives you sprite error, when it runs. pe@ce MIRAI IP: Logged |
piega Member Posts: 151 From:Netherlands Registered: Dec 2000
|
posted 08-06-2001 08:49 AM
Hi Fabio, about the texturing, how many texture info do you have while converting. After about (it depends on how many objects you have) 300 texture info's no more information is given with converting. And i know you are texturing with perfection but watch your texture info!!!IP: Logged |
Phabius Phodes Member Posts: 195 From:Sao Paulo, SP, Brazil Registered: Jun 2001
|
posted 08-06-2001 11:35 AM
This is what the converter says:218 room tex infos. 73 rooms. 3005 textures Text infos 3005 transparent 56. 15 texture pages. I guess Iīm not on the limit...
IP: Logged |
Tijay Member Posts: 31 From: Registered: Jan 2001
|
posted 08-06-2001 12:41 PM
Hi, I have had the same prob. in the past. Check what the Converter replies about the FileAllocBuffer. Is this code more about 7500000-7600000 you overload the max. Limit. If your Level is too big, better split it into 2 parts. tijayIP: Logged |
Phabius Phodes Member Posts: 195 From:Sao Paulo, SP, Brazil Registered: Jun 2001
|
posted 08-06-2001 11:37 PM
I canīt split the level in two now. I mean, its not big, with only 73 rooms. Actually itīs a small level by now, which you can complete in about 50 minutes, itīs just half of what the first level was. And the added room that caused the problem is the middle section of a huge place with a bridge, 5 stacked rooms. How will I split it and where? I had a planning for this level, that by now must be followed, or started over, due to the connections and puzzles.Damned!!!
IP: Logged |