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Author Topic:   PLEASE ENTER QUESTIONS FOR TURBO PASCAL HERE, THAT WAY HE CAN ANSWER THEM ALL :)
jliboy64
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Posts: 1134
From:connecticut
Registered: Mar 2001

posted 08-07-2001 07:41 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
ok, i think alot of peeps have questions for the great turbo pascal, so please post them here and he might answer them all!

my question:

i have modified the lara's head mesh, all i did was added 2 strands of hair attached to the front hair above the sides of the forehead, but now, the ponytail seems like a wig, floating around on her head, why is this? i didnt adjust the joint parts......just added 2 3d triangle faces to the hair above the sides of the forhead....

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Turbo_Pascal
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Posts: 38
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Registered: Dec 2000

posted 08-07-2001 08:43 PM     Click Here to See the Profile for Turbo_Pascal     Edit/Delete Message   Reply w/Quote
>ok, i think alot of peeps have questions for >the great turbo pascal, so please post them
>here and he might answer them all!

I think that this is not a good idea, :-/
i don't want to dissapoint to nobody.


> have modified the lara's head mesh, all i >did was added 2 strands of hair attached to >the front hair above the sides of the >forehead, but now, the ponytail seems like a >wig, floating around on her head, why is >this? i didnt adjust the joint >parts......just added 2 3d triangle faces to >the hair above the sides of the forhead....

Does happen this everytime that you edit Lara's head? or just happen once?, did happen on any wad?, are you using a custom WAD?

Once I changed Lara's head for a totaly new one:

the ponytail work ok. until i know, each mesh are independientily from each other, editing one will not affect the size or position for the other, (well at least always was that way in tr1-tr3 version) be sure that you did not touch the ponytail meshes (in tut1.wad they are from mesh 60-65 if i remeber well)

Strpix never touch in any way the movable or the mesh tree section where is defined the composite and position for any object.

However i will give a try it tomorrow at office.


bw, how is working the lighting in your custom objects, they are working ok?

Turbo Pascal.


[This message has been edited by Turbo_Pascal (edited 08-07-2001).]

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jliboy64
Member

Posts: 1134
From:connecticut
Registered: Mar 2001

posted 08-07-2001 08:49 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
well, i only did this 1 modification, it was done in the tut1 wad first, that didnt work, the hair was weird.....when you changed lara's head, did you edit the joint part too?

the lighting of my objects are usually fine, but recently, i have tried a tip about turning off all the ambient lights to zero, and adding extra lights, that seems to turn the objects black!

------------------
NOMINATED JLIBOY64 FOR THE "BEST WADMAKER AWARD" IN LIL KID'S 2001 TRLE AWARDS! CLICK sam.burke@ic24.net TO EMAIL HIM AND SAY "I NOMINATED JLIBOY64 FOR THE BEST WAD MAKER AWARD! THANX!

DOWNLOAD COOL OBJECTS HERE NOW!
featuring:
1. 3 custom made wads!
2. 3 new outfits!
3. JET PLANE prj file! AN ACTUAL JET PLANE!
4. TERROR SCHOOL LEVEL! and TGA!
5. NEW UPCOMING JCO CHARACTERS AND LEVEL SCREENSHOTS

JCO-Jliboy's Custom Objects jliboy64@hotmail.com

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Turbo_Pascal
Member

Posts: 38
From:
Registered: Dec 2000

posted 08-07-2001 09:56 PM     Click Here to See the Profile for Turbo_Pascal     Edit/Delete Message   Reply w/Quote
>when you changed lara's head, did you edit >the joint part too?

I selected the Lara's head mesh in tut1.wad, i erased all polys completaly, then i load a already head from somebody else, i did the changes then, but i take care to keep the head over the original origin.

I guess that you don;t have well centered the head at the correct x,y,z position in the CAD program, maybe you moved the head a bit.

>the lighting of my objects are usually fine, >but recently, i have tried a tip about >turning off all the ambient lights to zero, >and adding extra lights, that seems to turn >the objects black!

Yes, there are 2 kind objects in a wad files,
movables and statics objects, movables are the enemies and all objects that are built using severals meshes, statics are almost alway just one mesh.

Movables are lighted using "normals" way, statics are usualy lighted using another method (don;t know how is called), but strpix light the statics using "normals", because i can't known if you are importing a movable or a static mesh.

this mean that the statics objects will be lighted in the same way that the enemies, this is, they will get affected for the inicial ambient room light; if ambient room light is dark, then objetcs will be dark.

bye,

tp.

[This message has been edited by Turbo_Pascal (edited 08-07-2001).]

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