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Author
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Topic: To Turbo Pascal!!
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doron Member Posts: 227 From:rishon le zion , IL Registered: Apr 2001
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posted 08-08-2001 04:36 AM
hey, you seems to be the one who know everything about making object... so i'll ask you: do u remmember my problem that my object were black in the game, so has jliboy64' objects. so my problem is just in my computer. could it be the video card? or is it something else?
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Turbo Pascal Member Posts: 67 From: Registered: Dec 2000
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posted 08-08-2001 08:04 AM
>hey, you seems to be the one who know >everything about making object... Nope, i am just a programer, not a CAD artist. >so i'll ask you: do u remmember my problem >that my object were black in the game, so >has jliboy64' objects. so my problem is >just in my computer. could it be the video >card? or is it something else? If Lara and some others enemies look ok, then i guess that your problem is how you light your room. I know that imported object with strpix3 are affected for the "ambient room light setting", dark ambient mean dark objects. Maybe you like to put dark the room and then add spot lights, but i don't know if spot lights will affect imported objects. like i said, i am guessing. tp.
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doron Member Posts: 227 From:rishon le zion , IL Registered: Apr 2001
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posted 08-08-2001 08:13 AM
sorry... but's not it. look: ------------------ <><> Doron <><> Tomb Raider Motel <> join our mailing list to get uptades!! <> 2 new outfits!! <> 3D lara is coming soon... <> what are u waiting for?! click: http://clix.to/TRmotel
[This message has been edited by doron (edited 08-08-2001).] [This message has been edited by doron (edited 08-08-2001).] IP: Logged |
doron Member Posts: 227 From:rishon le zion , IL Registered: Apr 2001
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posted 08-08-2001 08:17 AM
and:
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GeckoKid Member Posts: 365 From:Hong Kong Registered: Jul 2001
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posted 08-08-2001 08:30 AM
this can be sloved. it happened to my objects too.light your room 1st like you do with a room with 0 ambience. raise your room ambience to 80 or similar. ugly huh? add a shadow blub to the room, set the 'out' real big and 'int' to 0. and just change the value of 'in' until it looks like the darker room you created before. if there are walls blocking your way of the blub, copy one there. ------------------
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Turbo Pascal Member Posts: 67 From: Registered: Dec 2000
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posted 08-08-2001 08:52 AM
Those pictures are how it look in game, but not what are the seting for ambient room light that you are using.In the secound picture i see the far wall very dark, this mean that your deaful ambient light in the room is very dark, and you are using a spot light. sorry, spot lights will not light the objects. tp. IP: Logged |
doron Member Posts: 227 From:rishon le zion , IL Registered: Apr 2001
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posted 08-08-2001 12:58 PM
but don't u see??? in the second picture the othe object (original one) is fine! why is that??
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jeffrey van oort Member Posts: 265 From:Eindhoven,nb,Netherlands Registered: Jun 2001
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posted 08-08-2001 02:06 PM
May it is this. load your tga. first.------------------ Ain't never learned!!! IP: Logged |
Turbo_Pascal Member Posts: 38 From: Registered: Dec 2000
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posted 08-08-2001 06:49 PM
>but don't u see??? in the second picture the >othe object (original one) is fine! why is that??That's why, because this object is original (not imported by Strpix3.) or if this second object was also imported then it was placed with a brigh room ambient light. Only imported objects will get this problem. Read the jilliboy post. i am tired to tell again and again..., IMPORTED OBJECTS WILL HAVE THE CURRENT AMBIENT ROOM LIGHT WHEN THEY ARE PLACED. t.p. Oh!! you don IP: Logged |
GeckoKid Member Posts: 365 From:Hong Kong Registered: Jul 2001
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posted 08-08-2001 07:56 PM
didn't anyone read my post?! i solved this in that way!------------------
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doron Member Posts: 227 From:rishon le zion , IL Registered: Apr 2001
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posted 08-08-2001 11:40 PM
thank! i'll try to see if it's work...
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