Eidos Interactive Forums
  Tomb Raider Level Editor
  To Turbo Pascal!!

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   To Turbo Pascal!!
doron
Member

Posts: 227
From:rishon le zion , IL
Registered: Apr 2001

posted 08-08-2001 04:36 AM     Click Here to See the Profile for doron   Click Here to Email doron     Edit/Delete Message   Reply w/Quote
hey, you seems to be the one who know everything about making object... so i'll ask you: do u remmember my problem that my object were black in the game, so has jliboy64' objects. so my problem is just in my computer. could it be the video card? or is it something else?

------------------
<><> Doron <><>
Tomb Raider Motel
<> join our mailing list to get uptades!!
<> 2 new outfits!!
<> 3D lara is coming soon...
<> what are u waiting for?! click:

http://clix.to/TRmotel

IP: Logged

Turbo Pascal
Member

Posts: 67
From:
Registered: Dec 2000

posted 08-08-2001 08:04 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
>hey, you seems to be the one who know >everything about making object...

Nope, i am just a programer, not a CAD artist.

>so i'll ask you: do u remmember my problem >that my object were black in the game, so >has jliboy64' objects. so my problem is >just in my computer. could it be the video >card? or is it something else?

If Lara and some others enemies look ok, then i guess that your problem is how you light your room.

I know that imported object with strpix3 are affected for the "ambient room light setting", dark ambient mean dark objects.

Maybe you like to put dark the room and then add spot lights, but i don't know if spot lights will affect imported objects.

like i said, i am guessing.


tp.


IP: Logged

doron
Member

Posts: 227
From:rishon le zion , IL
Registered: Apr 2001

posted 08-08-2001 08:13 AM     Click Here to See the Profile for doron   Click Here to Email doron     Edit/Delete Message   Reply w/Quote
sorry... but's not it. look:


------------------
<><> Doron <><>
Tomb Raider Motel
<> join our mailing list to get uptades!!
<> 2 new outfits!!
<> 3D lara is coming soon...
<> what are u waiting for?! click:
http://clix.to/TRmotel

[This message has been edited by doron (edited 08-08-2001).]

[This message has been edited by doron (edited 08-08-2001).]

IP: Logged

doron
Member

Posts: 227
From:rishon le zion , IL
Registered: Apr 2001

posted 08-08-2001 08:17 AM     Click Here to See the Profile for doron   Click Here to Email doron     Edit/Delete Message   Reply w/Quote
and:

------------------
<><> Doron <><>
Tomb Raider Motel
<> join our mailing list to get uptades!!
<> 2 new outfits!!
<> 3D lara is coming soon...
<> what are u waiting for?! click:

http://clix.to/TRmotel

IP: Logged

GeckoKid
Member

Posts: 365
From:Hong Kong
Registered: Jul 2001

posted 08-08-2001 08:30 AM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
this can be sloved. it happened to my objects too.

light your room 1st like you do with a room with 0 ambience. raise your room ambience to 80 or similar. ugly huh? add a shadow blub to the room, set the 'out' real big and 'int' to 0. and just change the value of 'in' until it looks like the darker room you created before. if there are walls blocking your way of the blub, copy one there.

------------------


GeckoKid Interactive

IP: Logged

Turbo Pascal
Member

Posts: 67
From:
Registered: Dec 2000

posted 08-08-2001 08:52 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

Those pictures are how it look in game, but not what are the seting for ambient room light that you are using.

In the secound picture i see the far wall very dark, this mean that your deaful ambient light in the room is very dark, and you are using a spot light.

sorry, spot lights will not light the objects.

tp.

IP: Logged

doron
Member

Posts: 227
From:rishon le zion , IL
Registered: Apr 2001

posted 08-08-2001 12:58 PM     Click Here to See the Profile for doron   Click Here to Email doron     Edit/Delete Message   Reply w/Quote
but don't u see??? in the second picture the othe object (original one) is fine! why is that??

------------------
<><> Doron <><>
Tomb Raider Motel
<> join our mailing list to get uptades!!
<> 2 new outfits!!
<> 3D lara is coming soon...
<> what are u waiting for?! click:

http://clix.to/TRmotel

IP: Logged

jeffrey van oort
Member

Posts: 265
From:Eindhoven,nb,Netherlands
Registered: Jun 2001

posted 08-08-2001 02:06 PM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
May it is this.
load your tga. first.

------------------
Ain't never learned!!!

IP: Logged

Turbo_Pascal
Member

Posts: 38
From:
Registered: Dec 2000

posted 08-08-2001 06:49 PM     Click Here to See the Profile for Turbo_Pascal     Edit/Delete Message   Reply w/Quote

>but don't u see??? in the second picture the >othe object (original one) is fine! why is that??

That's why, because this object is original (not imported by Strpix3.) or if this second object was also imported then it was placed with a brigh room ambient light.

Only imported objects will get this problem.

Read the jilliboy post. i am tired to tell again and again..., IMPORTED OBJECTS WILL HAVE THE CURRENT AMBIENT ROOM LIGHT WHEN THEY ARE PLACED.

t.p.

Oh!! you don

IP: Logged

GeckoKid
Member

Posts: 365
From:Hong Kong
Registered: Jul 2001

posted 08-08-2001 07:56 PM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
didn't anyone read my post?! i solved this in that way!

------------------


GeckoKid Interactive

IP: Logged

doron
Member

Posts: 227
From:rishon le zion , IL
Registered: Apr 2001

posted 08-08-2001 11:40 PM     Click Here to See the Profile for doron   Click Here to Email doron     Edit/Delete Message   Reply w/Quote
thank! i'll try to see if it's work...

------------------
<><> Doron <><>
Tomb Raider Motel
<> join our mailing list to get uptades!!
<> 2 new outfits!!
<> 3D lara is coming soon...
<> what are u waiting for?! click:

http://clix.to/TRmotel

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c