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Author
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Topic: ziplines?
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Tension Member Posts: 262 From:West sussex, England Registered: Jul 2001
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posted 08-08-2001 07:57 AM
this is a stab in the dark since Im 99% sure of the answers1. has anyone got a zipline to work? 2. how do you get flags moving if at all possible, yes I have the "o" room flag enabled, no joy? ------------------ Tombraider: Flashback Website IP: Logged |
DUDEcroft Member Posts: 115 From:Toronto, Ont, Canada Registered: Mar 2001
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posted 08-08-2001 08:22 AM
Well, 1. I think the ziplines are hard coded into the game engine and seeing that TR4 didn't have any ziplines then I am sure you can't use them. 2. I know that if you put them in the animating slots and then you trigger them then they will move. Hope this helped you DUDEcroft IP: Logged |
Tension Member Posts: 262 From:West sussex, England Registered: Jul 2001
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posted 08-08-2001 08:44 AM
thanx dude that worked like a treat  guess the zipline and jeeves (unless someone fixes him) will have to do without but I have plans on a similar character with bit of retexturing of models, among other things 
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The Sage Of Time Member Posts: 315 From:West Virginia Registered: May 2000
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posted 08-08-2001 12:14 PM
I already have Jeeves working (only minor bugs such as a new SFX file needed) And yes the Flags need to be in an Animating Slot.------------------ http://members.tripod.com/tr_central/ IP: Logged |
wiredGIRL Member Posts: 252 From: Registered: May 2001
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posted 08-08-2001 12:31 PM
*cries*NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I want a zipline! *cries some more* IP: Logged |