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Tomb_Raider_Nut
Member

Posts: 283
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 08-09-2001 11:40 AM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
I need help.
I want lara's guns to sound different when she fires them, but i need to know some stuff.
1) how do i edit sound.txt to put in this sound
2)What is the lid info for costal
ie. pcwadsfx tut1 d sounds.txt
Thanx
SIGNED:THE_NUT

------------------
Wisconsin, the best state in America
(if you subtract all the taxes)

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seven125
Member

Posts: 133
From:Austria
Registered: Jan 2001

posted 08-09-2001 12:09 PM     Click Here to See the Profile for seven125     Edit/Delete Message   Reply w/Quote
You must first find out which wav is taken for the gung sound then replace it with yours. The format has to be exactly the same or else it won't work. Then just make an new sfc and sam file with pcwadsfx.exe (It's explained in the manual). The sounds.txt says whats the name of the wav for each slot and the volume and it contains the parameters for which wave shall be taken in a sfx file with which parameter.

The parameters are explained in the manual. if you say TU in the MS DOS pcwadsfx it puts all the sounds in the sfx file which have a #TU in their line.

If you say : pcwadsfx coastal(This is the name that the sfx and sam file shlall have)#k

Then all slots in the sounds.txt with a #k in their line are taken in the file

#g means that this sound is taken into the sfx no matter which parameter is used in the ms-dos.

But don't use every wave in a level. I tried it but it crashes.

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