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Author Topic:   Quality of your levels - textures.
Qudlatopec
Junior Member

Posts: 20
From:
Registered: Jul 2001

posted 08-16-2001 12:22 AM     Click Here to See the Profile for Qudlatopec     Edit/Delete Message   Reply w/Quote
I have spent last six days making brand new textures for my level. Brushes, masks, sharpening, adjusting color tone, making it 3 dimensional, making them seamless, cutting and pasting, checking in the game...
Why?

There are over 300 custom levels now but if you play them you’ll soon discover the majority of them use textures extracted from previous games. The rule of thumb is to mix them together .
No efforts to create new ones. Quick mix and next level is ready. And every level looks similar and familiar.
Some even use textures which do not match the geographical location. Not to mention lately realesed Ruins of Maya – Peru location is textured with Agkor Wat sculpture textures!!!

If you want your level to be outstanding ... keep it in mind. And even you are not the artist or you do not use any graphic programms – there are plenty of web sites offering free textures. Just type „textures ” and search...!

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GeckoKid
Member

Posts: 365
From:Hong Kong
Registered: Jul 2001

posted 08-16-2001 02:10 AM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
There is no problem in using old textures, only when you know what texture you need. I do.

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GeckoKid Interactive

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 08-16-2001 03:18 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
sorry, but haven't you played my TEP? All custom textures done in 45 days, all custom objects, custom Lara, custom puzzles, new enigmas, new locations (not temples).

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DOWNLOAD the TECHNOEGYPTIANS PORTAL
http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

First level from "Tomb Raider A - The TechnoEgyptians"

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GeckoKid
Member

Posts: 365
From:Hong Kong
Registered: Jul 2001

posted 08-16-2001 03:45 AM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
hey he didn't say you are the 'majority' of them, did he?!

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GeckoKid Interactive

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Qudlatopec
Junior Member

Posts: 20
From:
Registered: Jul 2001

posted 08-16-2001 03:57 AM     Click Here to See the Profile for Qudlatopec     Edit/Delete Message   Reply w/Quote
Nope, I did not. I am not pointing at anybody here with my finger ( Ruins of Maya only as an example, sorry). So don’t take it personally, Psiko (BTW, your TEP is great level.). I said ”majority of levels” not ”every level”.

My point is to encourage to creativity those who prefer the easier way.

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trguru
Member

Posts: 129
From:ENGLAND. AND PROUD
Registered: Jun 2001

posted 08-16-2001 05:10 AM     Click Here to See the Profile for trguru   Click Here to Email trguru     Edit/Delete Message   Reply w/Quote
it doesnt matter about the location as long as the level looks good and IS good. i must admit looking at the same old textures gets boring but its the game play that does it for me

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LeeO
Member

Posts: 339
From:
Registered: May 2001

posted 08-16-2001 05:49 AM     Click Here to See the Profile for LeeO   Click Here to Email LeeO     Edit/Delete Message   Reply w/Quote
For my next level, I got Bullet Ridden Monkey to sort out a texture set. It was a mixture of old ones and ones he had made, then I mixed them with the School.tga. It worked kinda well (the level is set in Washington DC)

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Bullet ridden monkey
Moderator

Posts: 461
From:Canada, eh?
Registered: Aug 2000

posted 08-16-2001 11:27 AM     Click Here to See the Profile for Bullet ridden monkey   Click Here to Email Bullet ridden monkey     Edit/Delete Message   Reply w/Quote
A great place to get textures, is to just get them from other games. Example: If you need textures for a house, hotel, warehouse or starship, a good place to look is
www.thesimsresource.com
They have lots of wall and floor textures for the game The Sims, and all you have to do is resize.

I'm sure there are hundreds more texture websites out there, and I'm sure that you can make a level with completely new and interesting textures. However, the only type of textures that I can never seem to create or find is rock textures...so I can only use previous texture sets for those.

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jliboy64
Member

Posts: 1134
From:connecticut
Registered: Mar 2001

posted 08-16-2001 11:32 AM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
all my textures were custom, and but it's kinda hard to find good textures without a digi camera to take actual pics, so i use some old textures.........

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dhama
Member

Posts: 767
From:Tibet
Registered: Apr 2001

posted 08-16-2001 01:57 PM     Click Here to See the Profile for dhama   Click Here to Email dhama     Edit/Delete Message   Reply w/Quote
The time I took to make Tower Bridge 2 textures was probably about 30% of the overall project. Qudlatopec is right, and I think that textures make or break a level. I personally would like to see all custom level creators take time when assembling their texture set and use authentic textures wherever possible. Excellent work for those that do.


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TOWER BRIDGE 2 OUT NOW!!!

[This message has been edited by dhama (edited 08-16-2001).]

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