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Author Topic:   MAJOR problems found using TR3/2 outfits
TRT
Member

Posts: 85
From:TOKYO
Registered: Jul 2001

posted 08-17-2001 10:49 PM     Click Here to See the Profile for TRT     Edit/Delete Message   Reply w/Quote
If you are going to use non-TR4 outfits here's
a list of problems I found so far.
If you know how to fix any of them lemme know!

1) Character glow and light reflection stops.
Meaning her body colour copies the light of the ROOM and not the lights IN the room.
So if you have a dark room, Lara will be black. If you darken your rooms instead with shadow lights, it helps.
I think someone said you could use STRPIX rev2 to fix this but how? It doesn't seem to work although strangely, altered BADDIE textures still accept light/reflection.

2) Pony tail animation error, thus you have to delete it by using transparent textures.

3) here's the biggie:
Textures for the TR4 outfits are compacted and shared/linked. Bringing in outside tr2-3 Lara textures means those textures will get doubled,tripled or quadupled. Because they are not linked to your original file.
Adding at least 600-800k to your graphic wad!!
2048 is your limit before texture overload.
Meaning you can hardly import other objects
before you go over the limit.
Trying to get those said TR2-3 outfits to share the TR4 ones IS A NIGHTMARE.
Extract a BMP out of your WAD to see for yourself: the same textures being repeated over and over again.

4 - you will notice an tiny error in all tr4 wads ne of the lara objects is using the TR3 LARA HEAD!
Again a waste of texture space and memory.
Which is something you have to worry about al l the time if you want lots of objects in your game: Data crunching.

----
I prefer the TR3 lara to TR4 lara because when you stand them next to each other you notice TR4 lara has a fat head.


MIRAI
http://intelligentsia.online.fr/tokyo.html

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