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Author
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Topic: Attn Sage of Time
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Conan the Barbarian Member Posts: 98 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 08-23-2001 11:09 AM
have mailed you at Furfur@citynet.net as advised by dhama.Please post a reply tpo confirm / correct maill address Ta Conan IP: Logged |
The Sage Of Time Member Posts: 315 From:West Virginia Registered: May 2000
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posted 08-23-2001 11:20 AM
Yes that is my E-Mail. However i have yet to get your mail..IP: Logged |
Conan the Barbarian Member Posts: 98 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 08-23-2001 12:09 PM
I have mailed you as requested.....IP: Logged |
Conan the Barbarian Member Posts: 98 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 08-24-2001 06:45 AM
Hi Sage....Did you get my emails OK.... Or were you still waiting for me to have sent them ???? I managed to get the tranparent grating sorted.... sort of..... eventually. Is there any way around the addition of a door messing about with the wall texture split ??? What I mean is that if I raise the floor and lower the ceiling (to give a 3:1:2 split from top to bottom) while a wall panel is highlited so that the grating and wall textures don't stretch, when I create a door it resets the 'splits'. It seems that it splits the panel into two segments taking its cue for size from the height of the lowest room. i.e room with height 6 connected via door to tunnel height 2 splits in a 4:2 ratio rather than staying in a 3:1:2 as originally set... Does that make sense to you??? I worked around it by 'fudging' a texture to be part wall / part grating and it looks OK although you need a 'fudged' texture tile for each wall / grate combination.... A quick hack with PSPro 6 - (I'm OK with that)and an impromptu head first dive into Texture Edit to add the revised tiles to the texture map and voila! Regards Conan IP: Logged |
Wee Bald Man Moderator Posts: 184 From:Left Luggage Locker #8, Heathrow Airport, London Registered: May 2001
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posted 08-24-2001 07:00 AM
Hi Conan,The split texture problem is solved if you re-align the texture splits as normal (treat them as if there is still a wall with no door). You have to do it blind though as no arrows will appear once you've created a door. Make sure you don't highlight the door itself or the editor will either crash or you'll have to undo your changes on the other side.. Hope this helps. WBM IP: Logged |
Conan the Barbarian Member Posts: 98 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 08-24-2001 08:51 AM
Errrr.....I think I understand.... I've already discovered that if you're not careful you raise the floor / lower the ceiling in the joined area as well - DOH! I did manage a workaround by applying a 3/4 height grating texture, and making a special wall tile in PSPro which is actually 96x64 pixels and compressing it to 64x64 with the aspect ratio lock off. When this 64x64 texture is applied to the part of the wall in question it of course stretches to 96x64 and looks right - crafty eh! I'll persevere with the suggestion you made but..... Thanks Conan IP: Logged |
Conan the Barbarian Member Posts: 98 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 08-24-2001 09:28 AM
To WBM et al.NOPE.... either I didn't understand the explanation or I didn't make the question clear and you've answered what I asked rather than what I meant. I have a couple of pictures that would explain.... Next question... How do I post them??? IP: Logged |
Conan the Barbarian Member Posts: 98 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 08-24-2001 09:43 AM
To WBM / Sage of Time etc.I've mailed you two the pix... hopefully that will clarify the question. Many thanks for your help so far...... Conan IP: Logged |
Conan the Barbarian Member Posts: 98 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 08-24-2001 11:50 AM
WBMThe files should be arriving about now! IP: Logged |
Conan the Barbarian Member Posts: 98 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 08-24-2001 04:12 PM
Excuse me bumping this but I need some more help.IP: Logged |
Conan the Barbarian Member Posts: 98 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 08-26-2001 03:30 PM
problem solved - Many thanks WBMIP: Logged |