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tombraiderdan69
Member

Posts: 157
From:San Diego,CA,USA
Registered: Aug 2001

posted 09-02-2001 02:17 AM     Click Here to See the Profile for tombraiderdan69   Click Here to Email tombraiderdan69     Edit/Delete Message   Reply w/Quote
put a horizon on a level cuz when i put one it shows up as a little circle thing on the floor!

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Emma P
Moderator

Posts: 476
From:Suffolk, England
Registered: Apr 2001

posted 09-02-2001 02:24 AM     Click Here to See the Profile for Emma P   Click Here to Email Emma P     Edit/Delete Message   Reply w/Quote
You don't actually need to place the horizon in your level. As long as it is in your wad, and says
Horizon= Enabled
in the script file. It will automatically show up. To see the horizon, click on the little black square in your colour pallet at the bottom then click on the transparent button. Then texture any squares that you want to appear invisible (Ie, you can see the horizon through) they will appear white in the editor but will show the horizon when you play the game.

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Driber_IF
Member

Posts: 1036
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 09-02-2001 10:35 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
I suggest you do the tutorial which is the main part of the manual. It coveres all the basic things like horizons, triggers, baddies, etc...

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psiko
Member

Posts: 506
From:Rome
Registered: Mar 2001

posted 09-03-2001 05:12 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
replace it as "HORIZON".

It has to be 3x3 or 5x5 TR-squares large in a DXF file (this means 30.72x30.72 units)

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DOWNLOAD the TECHNOEGYPTIANS PORTAL http://tombraider.videogame.it/giochi/trle/livelli/tep.zip

First level from "Tomb Raider A - The TechnoEgyptians"

[This message has been edited by psiko (edited 09-03-2001).]

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