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Author
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Topic: Is there a room limit?
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bob5 Member Posts: 453 From:SC Registered: May 2001
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posted 09-02-2001 05:22 AM
I have known that you can pass 100, but how many can you have?IP: Logged |
GokuZ Member Posts: 60 From:UK Registered: Sep 2001
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posted 09-02-2001 05:24 AM
How do you pass 100 rooms ? It usually crashes when you get to 100 so you have to leave it at 99. ------------------ IP: Logged |
Kiopo Member Posts: 844 From:Liverpool, UK Registered: Jul 2001
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posted 09-02-2001 05:27 AM
No, its easy to have more than 100. You just copy your 100th (or 99th) room and you get another 100!! I don't know what the limit is, but I try not to go too high.------------------ Visit my site: http://www.tombraiderconnection.8k.com Anubis : Death Pyramid to be released October 21st 'Don't trust what you see...' ADP Sig no* 1 of 6 (To change each week) IP: Logged |
The Sage Of Time Member Posts: 390 From:West Virginia Registered: May 2000
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posted 09-02-2001 09:45 AM
There isn't any limit really.. The real limit is in how much memory it takes for the rooms. So far i have over 140 rooms for one of my future levels.------------------ http://members.tripod.com/tr_central/ IP: Logged |
Phabius Phodes Member Posts: 256 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 09-02-2001 10:00 AM
There is no actual room limit, but thereŽs a TEXTURE MEMORY LIMIT number, which is around 300. You can check this in the Level Converter list of procedures when youŽre converting the level. So if the rooms are small and simple, you can have more of them, if they are big and detailed, you have less. Not sure about this (as IŽm not sure about 50% of the Editor problems), but it makes sense, isnŽt it?Anyway, be careful because if you reach this texture memorylimit, youŽll have a lot of trouble... IP: Logged |
Michiel Member Posts: 256 From:De kuip Registered: Jan 2001
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posted 09-02-2001 12:53 PM
255 is the max. TR uses 1 byte to store the door number.IP: Logged |
GokuZ Member Posts: 60 From:UK Registered: Sep 2001
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posted 09-02-2001 12:58 PM
Copying rooms just uses another room in your select rooms list i get an error message when I use 100, but my memory in my computer is low so maybe that affects it.About the tga memory when I use tex edit i could only have 40 ish tiles if it is more i get an error message arg/text list to big! IP: Logged |
bob5 Member Posts: 453 From:SC Registered: May 2001
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posted 09-02-2001 07:19 PM
Ive seen project files with areound 350 roomsIP: Logged |