"Unofficial" TRLE Network & Chatbox
  Eidos Interactive Forums
  Tomb Raider Level Editor
  Is there a room limit?

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Is there a room limit?
bob5
Member

Posts: 453
From:SC
Registered: May 2001

posted 09-02-2001 05:22 AM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
I have known that you can pass 100, but how many can you have?

IP: Logged

GokuZ
Member

Posts: 60
From:UK
Registered: Sep 2001

posted 09-02-2001 05:24 AM     Click Here to See the Profile for GokuZ   Click Here to Email GokuZ     Edit/Delete Message   Reply w/Quote
How do you pass 100 rooms ?
It usually crashes when you get to 100 so you have to leave it at 99.

------------------

IP: Logged

Kiopo
Member

Posts: 844
From:Liverpool, UK
Registered: Jul 2001

posted 09-02-2001 05:27 AM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
No, its easy to have more than 100. You just copy your 100th (or 99th) room and you get another 100!! I don't know what the limit is, but I try not to go too high.

------------------

Visit my site: http://www.tombraiderconnection.8k.com

Anubis : Death Pyramid to be released October 21st

'Don't trust what you see...' ADP

Sig no* 1 of 6 (To change each week)

IP: Logged

The Sage Of Time
Member

Posts: 390
From:West Virginia
Registered: May 2000

posted 09-02-2001 09:45 AM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
There isn't any limit really..
The real limit is in how much memory it takes for the rooms.
So far i have over 140 rooms for one of my future levels.

------------------

http://members.tripod.com/tr_central/

IP: Logged

Phabius Phodes
Member

Posts: 256
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 09-02-2001 10:00 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
There is no actual room limit, but thereŽs a TEXTURE MEMORY LIMIT number, which is around 300. You can check this in the Level Converter list of procedures when youŽre converting the level. So if the rooms are small and simple, you can have more of them, if they are big and detailed, you have less. Not sure about this (as IŽm not sure about 50% of the Editor problems), but it makes sense, isnŽt it?

Anyway, be careful because if you reach this texture memorylimit, youŽll have a lot of trouble...

IP: Logged

Michiel
Member

Posts: 256
From:De kuip
Registered: Jan 2001

posted 09-02-2001 12:53 PM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
255 is the max. TR uses 1 byte to store the door number.

IP: Logged

GokuZ
Member

Posts: 60
From:UK
Registered: Sep 2001

posted 09-02-2001 12:58 PM     Click Here to See the Profile for GokuZ   Click Here to Email GokuZ     Edit/Delete Message   Reply w/Quote
Copying rooms just uses another room in your select rooms list i get an error message when I use 100, but my memory in my computer is low so maybe that affects it.

About the tga memory when I use tex edit i could only have 40 ish tiles if it is more i get an error message arg/text list to big!

IP: Logged

bob5
Member

Posts: 453
From:SC
Registered: May 2001

posted 09-02-2001 07:19 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
Ive seen project files with areound 350 rooms

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c